thestickyc Posted July 9, 2015 Share Posted July 9, 2015 im having a issue in fallout 3 where the posters on walls with not render until im very close however i don't know how to fix this. i would assume its some form of render distance tweak but everything else renders. TLDR: posters on walls are loading from a distance of like 10 feet and if i backup they disapear. Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 post a load order or upload a saved game file.Either will do. Link to comment Share on other sites More sharing options...
thestickyc Posted July 9, 2015 Author Share Posted July 9, 2015 [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] SShop.esm [X] CALIBR.esm [X] Vault 101 Revisited.esm [ ] RTS NW.esm [X] DCInteriors_ComboEdition.esm [X] RH_IRONSIGHTS.esm [X] FCOMaster.esm [X] CALIBRxMerchant.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_IronSights_PL_NewItems.esp [ ] RTS NW - Volume 1st.esp [ ] RTS NW - Volume 2nd.esp [ ] RTS NW - Volume 3rd.esp [X] CrowdedCities_v2.esp [X] SShopItems.esp [X] Tailor Maid.esp [X] Tailor Maid Anchorage.esp [X] Tailor Maid PITT.esp [X] Tailor Maid Brokensteel.esp [X] Tailor Maid ZETA.esp [X] Tailor Maid Black Retex.esp [X] KillableChildren.esp [ ] RTS NW - Volume 4 Stone.esp [X] ShellRain.esp [X] dD - Enhanced Blood Main.esp [X] Realistic Death Physics.esp [X] Fellout-pipboylight.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] RWD-PowerArmorFix(The Pitt).esp [X] RWD-PowerArmorFix.esp [X] RWD-Alt.esp [X] RWD-BrokenSteel-Alt.esp [X] RWD-ThePitt-Alt.esp [X] RWD-PointLookout-Alt.esp [X] RWD-MothershipZeta-Alt.esp [X] RWD-PowerArmorFix(BrokenSteel).esp [X] city on the edge of forever.esp [X] realistic_damagePitt.esp [X] Devestated City.esp [X] ScopedOlPainlessAutoAim.esp [X] BA_BlackSurgicalMask.esp [X] BPV.esp [X] LonesomeRoadBreathingMasks.esp [X] TiesThatBind.esp [X] Remove That Glove.esp Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 make a folder on your desktop ,and please "move" all the un used plugins from the games data folder to that spot ,and repeat test Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 [X] CALIBRxMerchant.espis that part of xcalibur ?do you have any NV mods installed? Link to comment Share on other sites More sharing options...
thestickyc Posted July 9, 2015 Author Share Posted July 9, 2015 No new vegas mods outside of [X] LonesomeRoadBreathingMasks.esp and [X] CALIBRxMerchant.esp = http://www.nexusmods.com/fallout3/mods/3447/? Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 link to this mod please " [X] LonesomeRoadBreathingMasks.esp" Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 (edited) I want you to know I'm a bit apprehensive due to the mixing of mod data, I do not believe they are compatible and will in fact lock the game up cold.The Code IS not the same.any mod has this in the header of the plugin listed as version (0.940000) < that's fallout3's code.This is New Vegas code (1.340000) < and that right there will prevent the game from running. So if this mod "[X] LonesomeRoadBreathingMasks.esp" is NV code? well there's most of the issue, the load order is so badly mangled too. but is irrelevant if the codes are mixed up. i know it's a mod site, and you are free to do or try things, but you can't mix the games mods with out custom scripting taken place. Edited July 9, 2015 by Purr4me Link to comment Share on other sites More sharing options...
thestickyc Posted July 9, 2015 Author Share Posted July 9, 2015 http://www.nexusmods.com/fallout3/mods/17372/? the mod is from the fallout 3 nexus it just uses meshes and textures from NV i dont think its a mod problem i think i need to edit a line in the .ini but i dont know what line as everything else in the game loads from far awayi have a picutre to show it but i can upload it here. here they are http://s1027.photobucket.com/user/thestickyc/library/?sort=3&page=1 Link to comment Share on other sites More sharing options...
Purr4me Posted July 10, 2015 Share Posted July 10, 2015 http://www.nexusmods.com/fallout3/mods/17372/? the mod is from the fallout 3 nexus it just uses meshes and textures from NV i dont think its a mod problem i think i need to edit a line in the .ini but i dont know what line as everything else in the game loads from far awayi have a picutre to show it but i can upload it here. here they are http://s1027.photobucket.com/user/thestickyc/library/?sort=3&page=1Do you own Fallout New Vegas?Are you aware that code will not work right in this game?there are mitigating circumstances surrounding this mod's use too....where this leads to I shall no longer get involved with.ADVICE: uninstall this mod and do not use anything that claims you need to port things from one game into another....rules..are ?this is where I get off this train wreck.Good luck with your game hun. I can't "will not " help in this. Link to comment Share on other sites More sharing options...
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