Masterofnet Posted July 9, 2015 Share Posted July 9, 2015 Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ bool abBashAttack, bool abHitBlocked) If AkAggressor == Game.GetPlayer() If (GetCombatTarget() != AkAggressor) StopCombatAlarm() StartCombat(AkAggressor As Actor) EndIf EndIf EndEventI have been working on a combat mod and created this script to get an NPC who is in combat with another NPC to break of and attack the player. It works very well. The only problem is the NPC keeps putting away their weapon every time this is called "StopCombatAlarm()" Can I get the NPC to keep their weapon drawn like a follower???? A follower keeps their weapon drawn but can change weapons. RegardsMasterofnet Link to comment Share on other sites More sharing options...
DDProductions83 Posted July 9, 2015 Share Posted July 9, 2015 Have w/e package they are running have the "Weapon drawn" box checked :P Link to comment Share on other sites More sharing options...
Masterofnet Posted July 9, 2015 Author Share Posted July 9, 2015 (edited) I have solved this problem By replacing StopCombatAlarm() with stopcombat() The NPC does not shield their weapon. RegardsMasterofnet Edited July 9, 2015 by Masterofnet Link to comment Share on other sites More sharing options...
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