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Kataki mod


Fitzey12

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I'm making a mod that adds a race of half-imperial,half-woodelf race who live in tents on platforms up trees

I have a few ideas but i need more to make it a real mod

 

and this mod i actually plan to finish :blush:

 

And if anyone could help me with making a summon creature spell it'd be great

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I'm making a mod that adds a race of half-imperial,half-woodelf race who live in tents on platforms up trees

I have a few ideas but i need more to make it a real mod

 

and this mod i actually plan to finish :blush:

 

And if anyone could help me with making a summon creature spell it'd be great

Somehow, I could see the summon creature spell being the easiest part of the mod (even pronouncing it is harder). Rather than focusing on a spell, shouldn't you be concerned with the big picture stuff... Like making the race, figuring out how to have platforms up in trees. There's going to be some sort of town or settlement right? For that you'd need to make some NPCs, give them packages, give them dialogue, make a few scripts. Maybe adjust factions since half-breeds are usually not liked by either. You know, all the complicated stuff that would make sense with a medium size mod like this. For a summon creature spell, you could come back to it later, and probably get permission from someone to use their scripts. Work from the big to the small... It's alot easier that way, and can save you from doing anything unnecessary.

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Somehow, I could see the summon creature spell being the easiest part of the mod (even pronouncing it is harder). Rather than focusing on a spell, shouldn't you be concerned with the big picture stuff... Like making the race, figuring out how to have platforms up in trees. There's going to be some sort of town or settlement right? For that you'd need to make some NPCs, give them packages, give them dialogue, make a few scripts. Maybe adjust factions since half-breeds are usually not liked by either. You know, all the complicated stuff that would make sense with a medium size mod like this. For a summon creature spell, you could come back to it later, and probably get permission from someone to use their scripts. Work from the big to the small... It's alot easier that way, and can save you from doing anything unnecessary.

 

{1} The race is almost made except the abilities (wood elve ears and voice as well as skills)

{2}the platforms are still a problem(need ideas for them)

{3}i can't make the town until i make reasonably good platforms

{4}npcs are easy enough

{5}and i have the creature and everything for it set up just need the effect

 

and finally i want to get the race completly out of the way before doing anything else

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Somehow, I could see the summon creature spell being the easiest part of the mod (even pronouncing it is harder). Rather than focusing on a spell, shouldn't you be concerned with the big picture stuff... Like making the race, figuring out how to have platforms up in trees. There's going to be some sort of town or settlement right? For that you'd need to make some NPCs, give them packages, give them dialogue, make a few scripts. Maybe adjust factions since half-breeds are usually not liked by either. You know, all the complicated stuff that would make sense with a medium size mod like this. For a summon creature spell, you could come back to it later, and probably get permission from someone to use their scripts. Work from the big to the small... It's alot easier that way, and can save you from doing anything unnecessary.

 

{1} The race is almost made except the abilities (wood elve ears and voice as well as skills)

{2}the platforms are still a problem(need ideas for them)

{3}i can't make the town until i make reasonably good platforms

{4}npcs are easy enough

{5}and i have the creature and everything for it set up just need the effect

 

and finally i want to get the race completly out of the way before doing anything else

 

I would focus on the platforms, seeing as how you probably don't have a dedicated mesher waiting for you to finish with the race. more to the point, without the unique city, your mod kinda falls apart as it would just be another race mod that maybe adds some NPCs to the already existing towns. You might be able to find a mesh made by someone else, I think there was a team working on making the woodelf homeland, so they might have some stuff that they'd let you use. Otherwise, it could take you a few months to find someone capable of doing the meshes for you.

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I would focus on the platforms, seeing as how you probably don't have a dedicated mesher waiting for you to finish with the race. more to the point, without the unique city, your mod kinda falls apart as it would just be another race mod that maybe adds some NPCs to the already existing towns. You might be able to find a mesh made by someone else, I think there was a team working on making the woodelf homeland, so they might have some stuff that they'd let you use. Otherwise, it could take you a few months to find someone capable of doing the meshes for you.

 

I suppose but i've got a badly textured sign already :dry:

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