viking99 Posted February 17, 2011 Share Posted February 17, 2011 How do you get rid of the standard goodbye answer in dailogues, normally i don´t mind but now I have created a converstation with different skill checks. If the player fails the skill check combat will occur. I have several paths that all end with a goodbye check and either initiates combat or leads to a peacefull solution. What I need now is to get rid of the standard goodbye topic that enables to player to get out of the conversation without picking a path. Any ideas? Link to comment Share on other sites More sharing options...
Agnot2006 Posted February 17, 2011 Share Posted February 17, 2011 You could add something in the conditions like GetID yourNPC =0 so as long as its not one of your NPC the Greeting will still work Link to comment Share on other sites More sharing options...
viking99 Posted February 17, 2011 Author Share Posted February 17, 2011 Since the topic has completely vanished from the list lets see if this brings it back.. Link to comment Share on other sites More sharing options...
viking99 Posted February 17, 2011 Author Share Posted February 17, 2011 You could add something in the conditions like GetID yourNPC =0 so as long as its not one of your NPC the Greeting will still work The problem is that I did not add that topic myself. The game adds it by iself so there is nowhere to set the conditions. Link to comment Share on other sites More sharing options...
viking99 Posted February 17, 2011 Author Share Posted February 17, 2011 Since the topic has completely vanished from the list lets see if this brings it back.. Link to comment Share on other sites More sharing options...
Tefnacht Posted February 17, 2011 Share Posted February 17, 2011 To present the player with a specific selection of answers, without the game adding generic topics to it (like GOODBYE or other topics containing infos with currently valid conditions) you use the “Choices” box. If the “Choices” box of a info is not empty, then only the topics contained in that box will be shown to the player after the NPC has spoke the info. Of those topics, only those will be visible, that actually have a valid info inside (if no topic inside the “Choices” box has a valid info, the player will get stuck in the conversation). Go to your info that leads to the players choice (where the NPC says something like “Take your pick!”) and add the topics containing the skill checks to the “Choices” box of that info.After the NPC said: “Take your pick!”, only those topics will be available for the player to choose from and nothing else. I hope this helps. Link to comment Share on other sites More sharing options...
viking99 Posted February 17, 2011 Author Share Posted February 17, 2011 (edited) To present the player with a specific selection of answers, without the game adding generic topics to it (like GOODBYE or other topics containing infos with currently valid conditions) you use the Choices box. If the Choices box of a info is not empty, then only the topics contained in that box will be shown to the player after the NPC has spoke the info. Of those topics, only those will be visible, that actually have a valid info inside (if no topic inside the Choices box has a valid info, the player will get stuck in the conversation). Go to your info that leads to the players choice (where the NPC says something like Take your pick!) and add the topics containing the skill checks to the Choices box of that info.After the NPC said: Take your pick!, only those topics will be available for the player to choose from and nothing else. I hope this helps.where can I find the choices box? I found it thanks for the help! Edited February 17, 2011 by viking99 Link to comment Share on other sites More sharing options...
stgsoviet Posted February 18, 2011 Share Posted February 18, 2011 Looks like you found a solution, but just so you know, if you want to remove the default responses, set the npc's voice to "voice do not record" or none. Link to comment Share on other sites More sharing options...
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