lynxcali Posted February 19, 2011 Share Posted February 19, 2011 Okay so I have this light switch script that I got from another thread, and I used it and it works, but every time I use it, a stupid messagebox comes up. I removed the messagebox but it wont function without it. I want to be able to turn the light on and off without the messagebox. Here is my script: scn aaLightSwitch short buttonshort go Begin OnActivate player MessageBox "aaLightSwitchref1" set go to 1End Begin GameMode if go set button to GetButtonPressed if button == -1 Return elseif button == 0 if aaLightSwitchref1.GetDisabled aaLightSwitchref1.Enable 0 else aaLightSwitchref1.Disable endif elseif button == 1 if aaLightSwitchref1.GetDisabled aalightswitchref1.Enable 0 else aalightswitchref1.Disable endif endif Set Go to 0 Activate endifEnd Thanks guys :) Link to comment Share on other sites More sharing options...
Skevitj Posted February 19, 2011 Share Posted February 19, 2011 (edited) The message box is actually a menu, where two of the results either switch it on or off, hence why it wont work without the menu. To set it up such that it will alternate, try: scn aaLightSwitch begin OnActivate player if aaLightSwitchref1.GetDisabled aaLightSwitchref1.Enable 0 else aaLightSwitchref1.Disable endif activate ;This may not be needed end If you have multiple light/switches, you may want to look into linked references and/or parents, while a bit more complicated, it can save a whole lot of time in that one script can be applied directly to multiple light switches without any modification, unlike the one above which will need the reference changed for every light. Edited February 19, 2011 by Skevitj Link to comment Share on other sites More sharing options...
Maigrets Posted February 19, 2011 Share Posted February 19, 2011 (edited) For more info you can use this tutorial which does what Skevij describes, but with more in depth information. You can daisy chain lights and have them turn on and off at specific times and more. Some of the vanilla game light scripts can help you there as well, especially the street light scripts that turn the lights on and off at set times. I don't really know why you'd want message boxes for light switches anyway. EDIT:Great, now I've double posted because of a browser glitch. I'll report it myself. Edited February 19, 2011 by Maigrets Link to comment Share on other sites More sharing options...
lynxcali Posted February 19, 2011 Author Share Posted February 19, 2011 Ahh thank you Skevij, I will try it and Maigrets I dont see a tutorial any where in that post unfortunately. Try to post the link. Also Skevij if you could teach me how to use one script for multiple lights? I have 4 lights but I can only use 1 light switch unfortunately. Link to comment Share on other sites More sharing options...
lynxcali Posted February 19, 2011 Author Share Posted February 19, 2011 Maigrets its fine bro :) Link to comment Share on other sites More sharing options...
Maigrets Posted February 19, 2011 Share Posted February 19, 2011 (edited) Ahh thank you Skevij, I will try it and Maigrets I dont see a tutorial any where in that post unfortunately. Try to post the link. Also Skevij if you could teach me how to use one script for multiple lights? I have 4 lights but I can only use 1 light switch unfortunately. The link is there. I don't need to "try" and post it since my browser had an issue and double posted before I could add it, thanks all the same. That tutorial will do what you're asking by the way. You need to use scripts to parent one switch to an other and so on for as many as you need. All will be explained if you read it thoroughly. Also, you will need the invisible mesh it mentions and there is a link in the tutorial. EDIT: FYI...I'm a female not a Bro... :yes: Edited February 19, 2011 by Maigrets Link to comment Share on other sites More sharing options...
lynxcali Posted February 19, 2011 Author Share Posted February 19, 2011 Ahh that tutorial is very nice except it requires two different light switches. I want to be able to use 1 light switch Link to comment Share on other sites More sharing options...
lynxcali Posted February 19, 2011 Author Share Posted February 19, 2011 (edited) Sorry for calling you a bro ;P Edited February 19, 2011 by lynxcali Link to comment Share on other sites More sharing options...
Skevitj Posted February 19, 2011 Share Posted February 19, 2011 (edited) The tutorial actually uses two invisible switches on top of each other, with only one enabled at a time, giving the effect of a single switch with two different states. If you only have the one switch and a small number of lights, the easiest way to do it is just to expand on the code I posted before (unless you really want to practice and understand the contents of the tutorial, which isn't a bad thing, but can be time consuming). scn aaLightSwitch begin onactivate player if aaLightSwitchref1.GetDisabled aaLightSwitchref1.Enable aaLightSwitchref2.Enable aaLightSwitchref3.Enable aaLightSwitchref4.Enable ;... etc, for as many lights as there are else aaLightSwitchref1.Disable aaLightSwitchref2.Disable aaLightSwitchref3.Disable aaLightSwitchref4.Disable ;... etc, for as many lights as there are endif endThat will determine the state of light 1 and switch all of them (including 1) to the opposite. It will work with multiple switches, but it's not a neat solution and will need to be changed if the lights are ever changed. Edited February 19, 2011 by Skevitj Link to comment Share on other sites More sharing options...
lynxcali Posted February 19, 2011 Author Share Posted February 19, 2011 You probably should take that last post out. Modding consoles is illegal and even talking about it will result in your account being banned. Not my rules, but they exist for a reason Ahh okay, it has been removed. I was not aware of that rules. Thank you for catching me. Link to comment Share on other sites More sharing options...
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