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Auto aim for killmoves?


Khilia

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I really like playing as archer occasionally and I like it even more when I get a killmove that shows the arrow flying until it goes straight through the head of something hostile, but I actually noticed something about that:

 

More than often enough it happens that the arrow lands completely elsewhere than I initially aimed it in a killmove, e.g. I aim for the head and in a way that it would normally certainly hit it, but in the killmove it ends up landing in the shoulder or even the back?

And as well, probably even more annoying, is that it happens almost always that the arrow bounces off a clff/the cover I'm behind/etc just right after the killmove started, not only killing the chance to kill someone unseen but also draws their attention to me instead

 

Long story short, does anyone know a way to fix that? (except disabling ranged killmoves altogether)

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It's a limitation/bug we have to live with.

 

I assume it occurs, because at the moment you fire your projectile the enemy/target is in the line of fire and then the game calculates "oh, this dude is going to be killed by the projectile -> killcam". But, since the projectiles travel in an arc and don't travel with the speed of light, the target somehow moves out of the line of fire during the travel of the projectile.

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