Vagrant0 Posted July 16, 2015 Share Posted July 16, 2015 So basically you are saying it would be the best course to cancel the kickstarter, then work on the game until I have at least built enough of the game to present a gameplay trailer or 2, along with some other visuals? If not, more... As much progress as you think provides a clear sense of your project, a clear idea of what is already done, and somehow validates the amount of money being asked. You can't just ask people for a quarter million dollars when they don't really know what it's going towards or even how you decided on that goal. Kickstarter, atleast as it exists for indie game development is more as a thing to help you push the project from a workable state into completion, paying for things like promotional material, web hosting for the life of the game, licensing costs, lawyers, and anything else that cannot be solved with just in-house effort. It is that push to go from alpha to gold, accepting that you probably won't get everything you need and will likely need to put that money aside for those critical things later. Even if you were an established name in the industry you would need to present more than just a brief idea of your project in order to expect anything to come from it. But, in being someone without a name, resume, or much to show, the more you have to convince people that this is a project worth investing in, the better. Treat your kickstarter as both a resume and a sales pitch. Give people an idea of what you've done, what you can do, make it look professional, and make it clear what they are giving you money for. Look around at what other successful kickstarters have done and try to do better. Link to comment Share on other sites More sharing options...
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