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Nifscope not Applying textures


Gwyvern

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hello, after a long break i decided to continue working on a new weapon, and sparing a lot of unnecessary details, i cannot get nifscope to apply any textures

 

i open it up and scroll down to any of the BSSShaderTex blocks and go to texture, select the first one (or any of them after the problem presented it self) and select my texture, but it does not change anything, the selected object stays white, after trying for a while i at one point managed to make a normal map appear somewhere, but then it went back to white when i tried applying the proper texture file

 

at first i thought it might be due to the ridiculous texture sizes (16000 KB, il worry about that later) but i found that none of the textures, not even vanilla third person textures, would apply

 

any help is appreciated, it might just be that i'm rusty from my modding break

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What you enter into the texture string field is a "relative pathname". Suppose you use nifskope to look into a base game nif file which is in <new vegas>/data/meshes/clutter/somefile.nif. The texture string there is something like textures/clutter/somefile.dds. This is a pathname, including directory names, relative to the "data" directory. What you should probably do is put your texture file somewhere under the data/textures directory, and then enter this relative pathname.

 

If you find that even base game objects come up all white with no textures, it may be that nifskope isn't configured correctly. Usually it will figure out the game directories on its own. Please look in nifskope under the render->settings menu, in the rendering tab. This gives the "root" directories where nifskope will look. There should already be a directory entry for new vegas; if missing or wrong, correct it. Then base game textures should display.

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now i can load core game textures but the ones i made still show up white even though it shows them to be used (i am certain i am putting them in the right slots, and i have nifscope looking into not only the newvegas data file, but also one that looks directly into the folder i placed them in)

 

would this be caused by the abhorrently large file size or is there another issue?

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Thats an enormous size for a DDS. you may want to look at the byte count again. Not sure what file size it is, but I know I created a 1024x1024, and was like 1.3 mb, if your using a few of those files, they add up realistate real quick. Edited by Floatsup
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nifskope will not render all sizes properly, change it to one of the following.

 

256x256 512x512 1024x1024 2048x2048 4096x4096

 

Use one of those sized and check in nifspoke.......these I know will display others may not as nifskope will not recognize them.

 

Buddah

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