chrisinnyshotgun Posted February 19, 2011 Author Share Posted February 19, 2011 Well, I hope you also modified the 1stPerson static record, if you want it to show as the new appearance when equipped on the main character :P EDIT: and, yes, correct. Now it's a new item. Ok, how do I modify the 1st person static record? Link to comment Share on other sites More sharing options...
Moraelin Posted February 19, 2011 Share Posted February 19, 2011 (edited) Well, much the same as you modified the gun. Except you look under World Objects -> Static -> Weapon -> 1handpistol, find the one for the gun you just changed (presumably the "1stPerson9mmUnique" record), duplicate it by changing the form id, then assign the textures there too. Then at your gun change the 1stPerson assignment to the newly created one. Edited February 19, 2011 by Moraelin Link to comment Share on other sites More sharing options...
chrisinnyshotgun Posted February 19, 2011 Author Share Posted February 19, 2011 (edited) So I have to change the textures TWICE, not once. Ok, let me take a looksee.... Ok, I have changed the texture in the world obj - static - weapons - 1handpistol category but when I click on ok I get the following error message: Form's ID is not unique! Previous form is type weapon. What am I doing wrong now? Edited February 20, 2011 by chrisinnyshotgun Link to comment Share on other sites More sharing options...
Moraelin Posted February 20, 2011 Share Posted February 20, 2011 Yep. The reason being that in first person you see weapons really up close. So a gun could look ok with a 256x256 texture when you see it from 30 ft away in a mutant's hands, but when it's 1 ft from your eyes, that would look horribly blurry and possibly pixelated too. So the game conserves video card memory by having the default textures be small, and still look decent by using some HD textures when your character holds that weapon. Link to comment Share on other sites More sharing options...
chrisinnyshotgun Posted February 20, 2011 Author Share Posted February 20, 2011 Ok, just on a whim I changed the form ID in world obj - static - etc from ZTestPistol to ZTest and it asked me if I wanted to make a new form and I clicked on yes. So now I have the new formID in world obj - static - etc. Now what do I do? Or should I be good to go once I drop the item into the gameworld? Link to comment Share on other sites More sharing options...
chrisinnyshotgun Posted February 20, 2011 Author Share Posted February 20, 2011 Ok, I think I figured it out. I found the new formID(the one I just made in World Obj - etc) in the drop down list for 1st person model object. So I figured that out on my own :P big whoop I know :P SO - should I expect the GECK to give me any more surprises, or am I ready to drop it into the game world and have fun? Or release make and release a mod, etc? Link to comment Share on other sites More sharing options...
Moraelin Posted February 20, 2011 Share Posted February 20, 2011 (edited) Nope. You already figured out pretty much all there is to making a new weapon record. Well, except if you decide to start making meshes too, but that's Blender and NifSkope not the GECK that'll give you headaches there :P Edited February 20, 2011 by Moraelin Link to comment Share on other sites More sharing options...
chrisinnyshotgun Posted February 20, 2011 Author Share Posted February 20, 2011 (edited) Heh now that I know it seems to be quite simple to do. But I have run into a slight problem: Everything's working fine(I was just testing it) but the slide of the gun(the top part of the 9mm pistol) became a wierd, almost nuka cola quantum glowish blue inside Doc Mitchell's house. When I went outside it was just fine and looked as it should. Just so we are on the same page, I changed the slide of maria to the 1stcaravanpackshotgun Did I do something wrong, or is this a potential side effect of playing with the ingame models via the GECK? Wait a second - would that be the texture for the Pre Order Caravan Pack's shotgun? and without it installed, I shuldn't be using it, am I right? Edited February 20, 2011 by chrisinnyshotgun Link to comment Share on other sites More sharing options...
Moraelin Posted February 20, 2011 Share Posted February 20, 2011 (edited) Well, if you are missing a texture, things tend to look really weird. The mesh part tends to take pretty much random textures from around, like suddenly it looks like made of cobbled road or cracked asphalt or stuff like that. Try with another texture and see if it looks any better. It's conceivable that if you're missing something like a normal map or bump map, and it takes a random one instead, you'd get really werd shine. Edited February 20, 2011 by Moraelin Link to comment Share on other sites More sharing options...
chrisinnyshotgun Posted February 20, 2011 Author Share Posted February 20, 2011 Yeah that was it. I swapped out that texture for a different one and it works fine...not to mention I like the look a lot better :P Thank you to all who helped me over the last 48 hours or so - it's really appreicated. Link to comment Share on other sites More sharing options...
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