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Missing Master Files when using Mods


Jason210

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Hi

 

I make a lot of mods for myself in Bethesda games and I'd to share some of them. Usually it's just a question of choosing the GOTY edition that includes all the DLC and then making a plugin, but with Morrowind there are some .esm mods that are widely used. This makes it a bit confusing for me when publishing. Do I publish for vanilla, or for modded, and if modded, which mods?

 

Since I use MSGO when I make mods, they are linked to four additional master files which are loaded first. These are:

  • Texture Fix - Bloodmoon 1.1.esm
  • Morrowind Patch 1.6.5 Beta (BTB edit).esm
  • Poorly Placed Objects Fix 1.2.esm
  • Texture Fix 2.0.esm

If a player uses a mod of mine, even the simplest one, and his/her Morrowind installation that doesn't include these master files, it seems there will be warnings and errors when the game is started.

 

Can anyone give me any advice on the best practice here?

 

Thanks

/Jason

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Another one I answered myself.

 

I installed a Vanilla Morrowind with Tribunal and Bloodmoon, then re-created my mod from that. As my plugin didn't need anything from the aforementioned master files, it still worked but it did not create any dependency on those files. So I guess the rule is to remove any master files that aren't necessary for your mod to work, before creating it.

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