layne135 Posted February 20, 2011 Share Posted February 20, 2011 Hello! I am Making a new cell and connecting it to an existing cell via a door. I put both doors in the locations I want. I place the orange spawn things where I like them. When I open Fallout 3, the door isn't there. I go back to the geck and see that the door that was in the cell i created transported to the door I created in the existing cell, but it was just a door, no interior!!! Also, the real existing cell turned into "existing cell name"DUPLICATE000. How do I make the door be normal and transfer to the existing cell? Please respond back ASAP!!! -Layne135 Link to comment Share on other sites More sharing options...
coin409 Posted February 21, 2011 Share Posted February 21, 2011 If you edit a interior in GECK, click on the file and click on "Make this an Active File" because I had the same problem. You may have to redo the file again (Sorry)or/and rename it. (Not sure this is right.) Link to comment Share on other sites More sharing options...
layne135 Posted February 24, 2011 Author Share Posted February 24, 2011 (edited) What if you need to make two or more mods "active files" I don't know if there is a way to do that. When I put one file as active, i can't make more files active. I need some more help, please. -Layne135 (oops! Hit button twice!) Edited February 24, 2011 by layne135 Link to comment Share on other sites More sharing options...
layne135 Posted February 24, 2011 Author Share Posted February 24, 2011 What if you need to make two or more mods "active files" I don't know if there is a way to do that. When I put one file as active, i can't make more files active. I need some more help, please. -Layne135 Link to comment Share on other sites More sharing options...
coin409 Posted February 24, 2011 Share Posted February 24, 2011 I just test it out. And, it works. Link to comment Share on other sites More sharing options...
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