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Door Teleportation Error!


layne135

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Hello!

 

I am Making a new cell and connecting it to an existing cell via a door. I put both doors in the locations I want. I place the orange spawn things where I like them. When I open Fallout 3, the door isn't there. I go back to the geck and see that the door that was in the cell i created transported to the door I created in the existing cell, but it was just a door, no interior!!! Also, the real existing cell turned into "existing cell name"DUPLICATE000. How do I make the door be normal and transfer to the existing cell? Please respond back ASAP!!!

 

-Layne135

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If you edit a interior in GECK, click on the file and click on "Make this an Active File" because I had the same problem.

 

You may have to redo the file again (Sorry)or/and rename it.

 

(Not sure this is right.)

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What if you need to make two or more mods "active files" I don't know if there is a way to do that. When I put one file as active, i can't make more files active. I need some more help, please.

 

 

 

-Layne135

 

(oops! Hit button twice!)

Edited by layne135
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