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Setting texture paths in NifSkope doesn't work


SGTbayk47

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Hey all.

 

I'm trying to figure out why my attempts to set up new texture paths in NifSkope wont work. I'm working on some weapons, and have set a new texture for them to use, however when they are dropped the texture just constantly changes. I am not sure why this happens, because the textures have been set up just like vanilla textures.

 

The shader is set to 'SHADER_DEFAULT' and the extra flags are 'SF_Specular | SF_Remappable_Textures | SF_ZBuffer_Test'

 

One thing I noticed that was different between my model and the vanilla is the filepath, the vanilla file path says 'textures\weapons\anotherfolder\texture.dds' but mine only says 'mymodfolder\mytexture.dds'. I'm wondering if this causes the problem, but don't know how to make the filepath begin with the textures folder.

 

I really hope someone knows what's causing this and how to fix it, because it has put my current mods on hold until I can figure this out.

 

Thanks, BayK.

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