Myst42 Posted February 20, 2011 Share Posted February 20, 2011 (edited) Ive been using blender for a few things and now i have a clipping problem with a mesh... the clipping is only during animations (the knee posterior zone when walking) in static it looks perfect so whats the problem if the mesh fits perfectly? the two meshes move in a different skeleton or what? so please can anyone tell me if there is a solution? forgot to say the texture uses alpha channels so i cant just delete the body parts Edited February 20, 2011 by ElAlquimista Link to comment Share on other sites More sharing options...
DFSL Posted February 20, 2011 Share Posted February 20, 2011 (edited) The solution is called re-rigging. I'm not a modder, but I know that from reading modding threads. You need to attach the outfit to its new skeleton, deleting the old one first, I believe. Good luck with that, hehe. http://grotto.moddersrealm.com/index.php?topic=6146.0 Edited February 20, 2011 by DFSL Link to comment Share on other sites More sharing options...
Myst42 Posted February 21, 2011 Author Share Posted February 21, 2011 thanks! ill get right to it :thumbsup: Link to comment Share on other sites More sharing options...
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