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Clipping Meshes


Myst42

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Ive been using blender for a few things and now i have a clipping problem with a mesh...

 

the clipping is only during animations (the knee posterior zone when walking) in static it looks perfect

 

so whats the problem if the mesh fits perfectly? the two meshes move in a different skeleton or what?

 

so please can anyone tell me if there is a solution?

 

forgot to say the texture uses alpha channels so i cant just delete the body parts

Edited by ElAlquimista
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The solution is called re-rigging. I'm not a modder, but I know that from reading modding threads. You need to attach the outfit to its new skeleton, deleting the old one first, I believe. Good luck with that, hehe.

 

http://grotto.moddersrealm.com/index.php?topic=6146.0

Edited by DFSL
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