Cipscis Posted February 23, 2011 Share Posted February 23, 2011 That is an interesting point. Is your script validator code completely unrelated to the geck/game engine parser? Is your list of function names and "prototypes" (function arguments) known to be the same as geck/engine? In case of a difference, which one is "right"?The source code for my validator is entirely independent from the GECK and its script compiler. The dictionary it uses is pulled mostly from the GECK Wiki and FOSE documentation. As such, not all functions are documented, and in any cases in which its dictionary disagrees with what the GECK expects, the GECK is right. So, try negative force.While negative force values are interpreted correctly, specifying a force value of 0 should trigger ragdoll mode without any upward or downward motion. As mentioned, the upward motion is because the calling reference and specified parameter are the same. Cipscis Link to comment Share on other sites More sharing options...
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