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[WIP] A Taste of Cyrodiil


SemprusGalligan

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A Taste of Cyrodiil is a mod that adds new Quests, Creatures/Monsters, Followers, Armors, Weapons, and an Arena.

This mod serves multiple purposes;

 

1. To promote Beyond Skyrim, as it does use some assets from the 3D modelers that are helping to create it. ( Permission has already been granted to me. NOTE: This mod is not affiliated with Beyond Skyrim, it does not take you to Cyrodiil, it merely aims to give some of the feel of TES: IV Oblivion to TES: V Skyrim. )

 

2. To bring back old enemy/monsters from TES:IV Oblivion's Cyrodiil.

 

3. To add more lore-friendly quests, NPCs and Armors and Weapons to TES: V Skyrim in the most lore friendly way possible.

 

 

 

A Taste of Cyrodiil features a list of things, there are several key elements that break up into their own categories, I will list what has been implemented and what is being worked on still;

 

What's Already Done;

 

1. The Solitude Arena; You now have the option to participate in a old Arena that has long sat in Solitude for many years, used primarily for the High King's entertainment, you can join the Blue Team and fight to become the Grand Champion.

 

Q: What's in the Arena?

A: The Arena has been seemelessly placed within Solitude without moving anything around, or altering Solitude in anyway. It has it's own Lore, NPCs which are to be fully voice acted.
You can participate in 1 of 2 kinds of matches; Team Fights and Beast Fights.
Team Fights pit you one on one against other combatants from the Yellow Team, there are 10 fight in all, leading up to a Grand Champion fight.
Beast Fights are similar to Team Fights, only you're pitted against anywhere between 1-4 monsters/creatures of the wilds of Skyrim.

Q: What's the main goal of the Arena?
A: The ' Goal ' is to replicate the feeling of the Arena from TES:IV Oblivion, the way the matches are done are even similarly done in the way that Oblivion did it.

2. Goblins, Ogres, and Minotaurs; Now scattered throughout Skyrim are Goblins, Ogres and Minotaurs. They have been implemented in a lore friendly way. Their ingredients they drop, where they live, and even books and Quests based around them are all placed within Skyrim to make them feel as if they were there all along, instead of just being dropped in out of nowhere.

 

3. Unique Followers; So far only one follower has been added in, and I'm going to keep it a secret until it's been released, I rather have people find him on their own. :wink:

What's still being worked on;

 

1. More unique quests

 

2. More NPCs

 

3. Towns and Settlements using new models. ( Some have already been finished, but the NPCs are not fully voice acted just yet, but are more or less finished )

 

4. New cave types, and Ayelid Ruins to explore

 

5. More unique monsters/creatures

 

6. More Armors and Weapons

 

( Note; This is NOT a product of Beyond Skyrim, but it does use some 3D models from the users there. Everything I am using is either a resource or I have been given permission to use by the author of the models themselves.)

 

P.S; I am a HUGE lore nerd, which means everything being added in has been placed with that in mind that your map is the vanilla map. Meaning that no landscape has been altered aside from Trees and Textures.
I also have taken a lot of time to add in Books, informative loadscreens, and as much depth to the new creatures to make them feel like they really belong in Skyrim. So it doesn't just feel like you woke up one morning and now they're all over the place.
You will find books about people writing about them, quests involving them, in their natural habitats and making them as fleshed out as any other vanilla creature.

( I will upload pictures later )

I am also in need of Voice Actors for multiple characters. I'll list what I need below.

 

. Male Argonian

.Female Argonian

.Male Human

.Female Human

.Male Elf

.Female Elf

.Announcer for Arena

Edited by SemprusGalligan
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