Thorbsten Posted February 22, 2011 Share Posted February 22, 2011 hi everybody i just started modding a new crafting-activator (same like a workbench, campfire, or reloadingbench) for chems misc and explosives.made the items , recipes, recipe category, a script for the activator, and finally the activator.the items work finerecipes are visible ingame via player.showrecipemenu (if the recipe category isn't defined in GECK) but... the crafting activator can't be activatedand if the recipe category is defined for the recipes in GECK, NV crashes when trying to see the recipe in player.showrecipemenu by clicking on it. i'm desperate... :confused: pls help this would help me a lot :yes: here is the script for the activator: ScriptName CraftingLabortryScript ; Launches crafting interface for recipes in the "Labortry" category. Ref User Begin OnActivate Set User to GetActionRef If GetActionRef != Player User.Activate Elseif GetActionRef == Player player.showrecipemenu Labortry Endif End Link to comment Share on other sites More sharing options...
McclaudEagle Posted February 22, 2011 Share Posted February 22, 2011 First thing that comes to mind about the activator not working is that if you haven't given the activator a name, your character won't be able to use it. Link to comment Share on other sites More sharing options...
Thorbsten Posted February 22, 2011 Author Share Posted February 22, 2011 no can't be, my activator is named Link to comment Share on other sites More sharing options...
MadNuttah Posted February 22, 2011 Share Posted February 22, 2011 (edited) I have done what you want to achieve in my mod. It might be of help taking a look at it? The recipe category was needed being utilized. Edit: Does the mesh of the activator item have a collision box? Edited February 22, 2011 by MadNuttah Link to comment Share on other sites More sharing options...
Thorbsten Posted February 22, 2011 Author Share Posted February 22, 2011 I have done what you want to achieve in my mod. It might be of help taking a look at it? The recipe category was needed being utilized. Edit: Does the mesh of the activator item have a collision box? don't know; i used the chemistryexperiment01.nif mesh would you show me that mod pls? Link to comment Share on other sites More sharing options...
MadNuttah Posted February 22, 2011 Share Posted February 22, 2011 (edited) That's the same vanilla mesh I am using. My mod is linked in my signature (Marijuana Plant). What you're searching for would be the 'cannabisextractor'. Edited February 22, 2011 by MadNuttah Link to comment Share on other sites More sharing options...
Thorbsten Posted February 22, 2011 Author Share Posted February 22, 2011 That's the same vanilla mesh I am using. My mod is linked in my signature (Marijuana Plant). What you're searching for would be the 'cannabisextractor'. ah thx i will check this outand use it =D hope it'll work or i'll get mad of frustration, even can't get no f+cking weed in my city bcoz everybody got caught by cops :wallbash: Link to comment Share on other sites More sharing options...
MadNuttah Posted February 22, 2011 Share Posted February 22, 2011 (edited) That's the same vanilla mesh I am using. My mod is linked in my signature (Marijuana Plant). What you're searching for would be the 'cannabisextractor'. ah thx i will check this outand use it =D hope it'll work or i'll get mad of frustration, even can't get no f+cking weed in my city bcoz everybody got caught by cops :wallbash: It's a pleasure! You'll get surely frustrated... Feel free to add a comment or an endorsement on my modpage if you like my mod! :) Edited February 22, 2011 by MadNuttah Link to comment Share on other sites More sharing options...
Floatsup Posted February 22, 2011 Share Posted February 22, 2011 (edited) hehe, I ripped off Mad's script to be able to carry my distiller. Modding is awesome... at the end of the ability to get something working. The process from start to finish. hang on theres a you tube video. One sec.. OK, heres the dealio http://www.youtube.com/watch?v=xZLCoYrmZwk I gave him a kudo's though. Also if you do any modding it alwas helps to reverse engineer. NEVER build the wheel again. Just make it your demensions though. Thats computer programming 101. Edited February 22, 2011 by Floatsup Link to comment Share on other sites More sharing options...
Rexdorchester Posted February 9, 2012 Share Posted February 9, 2012 (edited) If you want to instead of creating a new script for that just take the campfire script and copy the player.showrecipemenu CampfireRecipes to player.showrecipemenu Labortry. I do it in this tutorial at 5:00.This also goes into detail on how to do the whole process if you want a step by step.http://www.youtube.com/watch?v=YIZcC1cV828&feature=g-upl&context=G2b1ebe8AUAAAAAAAAAA Edited February 13, 2012 by Rexdorchester Link to comment Share on other sites More sharing options...
Recommended Posts