forli Posted July 21, 2015 Share Posted July 21, 2015 This is not the right thread to talk about the ways to remove items, but I'll answer it (only for this time!). For the parameter, you could create a "DummyContainer" Object in your mod and pass it when you don't need a deposit/container. Then you simply check if container == DummyContainer. As for the crash with RemoveAllItems, I know 2 possible causes: - RemoveAllItems + Kill in the same frame - RemoveAllItems when the actor has equipped an item with EquipItem and the "no unequip" flag. If an item can't be unequipped, it can't be removed either, so the command crash the game. To solve this, you need to call UnequipItem (or UnequipMe) on those items before calling RemoveAllItems. I don't know if this limitation apply only to this command, or apply to RemoveItem, RemoveItemNS, RemoveMe and RemoveMeIR. You should test it, but I think it won't hurt if unequip the item before removing it. Link to comment Share on other sites More sharing options...
Surilindur Posted July 22, 2015 Share Posted July 22, 2015 Oops. You are right. And thank you. :) If DKong27 is still reading this, apologies. Hijacking the thread was not my intention, yet I somehow managed to end up doing it. Sorry. And to return to the original 'issue', how is your MessageBox project doing, DKong27? Link to comment Share on other sites More sharing options...
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