bokehsynapsid Posted July 16, 2015 Share Posted July 16, 2015 (edited) I'm not a mod maker. The only work I've ever done in the creation kit was to add some glowing mushrooms in the Bannered Mare because I was messing about. However, I've always got quite a lot of ideas knocking around in my head, so I might as well put them out there. I may or may not update this thread if I get more ideas. Hairless Khajiit - I saw a thread in the Oblivion forum with the same title, but I personally love sphynx cats and would love to see a texture implemented (and no, don't just say to apply imperial textures, since the cat's skin would wrinkle in a much different way.)Argonian Gills - Add a mesh to have little gill frills onto Argonian necks Return to the Hist - Add a Hist tree near or in Morthal, and be able to randomly encounter Argonian souls making their trek to be reborn, as well as Argonian guards standing close by to protect it. The tree would probably require some kind of special mesh, but the rest could be done with vanilla assets. Possibly some dialog with the ghosts when you try and talk to them, with phrases like "Don't delay me, I need to return" or "I go to be reborn". Not the bees! - Add tiny dwarven bees that can be harvested for oil, really big dwarven bees that attack you and stay around the big Dwemer Bee Queen (which uses the frostbite spider animations, and is thus grounded). Anomalous - Add magic anomaly summoning spells, and/or purple-recolored magic anomalies into the Soul Cairn. Isles Armors - Add two different Sheo-touched NPCs, one in Solitude and one in Windhelm, that will sell you the Shivering Isles Amber and Madness armors, respectively. Don't ask how they got them, you probably wouldn't understand anyway. (probably not lore friendly) THE BEARS - Adds a Radiant bounty quest that has you fight different kinds of bears, from ghost bears, to undead bears, to the legendary Dovahkodaav. (definitely not lore friendly) Edited July 16, 2015 by bokehsynapsid Link to comment Share on other sites More sharing options...
Pegorino Posted July 16, 2015 Share Posted July 16, 2015 A hist tree in the most northern and cold swamp of Tamriel has no sense actually. Black Marsh is far far away from Morthal, and Hjaalmarch doesn't have all those Argonian citizens who would justify the presence of said tree. Link to comment Share on other sites More sharing options...
bokehsynapsid Posted July 16, 2015 Author Share Posted July 16, 2015 A hist tree in the most northern and cold swamp of Tamriel has no sense actually. Black Marsh is far far away from Morthal, and Hjaalmarch doesn't have all those Argonian citizens who would justify the presence of said tree.Maybe north of Riften, then? The southern climate and hot springs make it a bit warmer, and Riften --> Thieves Guild --> Argonian LockpickingAlso the mod would probably be only loosely lore-friendly; I just thought the idea of ghostly Argonian random encounters neat. Link to comment Share on other sites More sharing options...
Relativelybest Posted July 16, 2015 Share Posted July 16, 2015 Would love to get the SI madness gear in Skyrim. The madness armor and claymore were my favorites in Oblivion. Amber too, I guess, though I found the amber armor to look kinda dumb. Did use the shield for some of my builds. Link to comment Share on other sites More sharing options...
bokehsynapsid Posted July 17, 2015 Author Share Posted July 17, 2015 Would love to get the SI madness gear in Skyrim. The madness armor and claymore were my favorites in Oblivion. Amber too, I guess, though I found the amber armor to look kinda dumb. Did use the shield for some of my builds. You're my complete opposite, then. Mania all the way!! Link to comment Share on other sites More sharing options...
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