lostone1993 Posted February 23, 2011 Share Posted February 23, 2011 I am trying to make some cyborg like armor. I thought the enclave armor fits the bill so I removed everything above the legs to create cyber legs.I followed these tutorials so I could export the armor located http://wiki.tesnexus.com/index.php/Creating_armor_mashups_for_fallout These two are one long one http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2after following the first did not work I decide to try the second one I am up to the nifscope part of part 2specificly the next two points after this line Copy the shape of your armour in the nif file of the game armour. To copy the shape of your armour: I keep getting this error in nifscope while copying the "shape" of my armor failed to map parent link BSFadeNode|Scene Root I am compleatly stuck Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 23, 2011 Share Posted February 23, 2011 The first one is perfect, written by someone who is surely a prince among men, not to mention good looking. What seems to be the problem? Link to comment Share on other sites More sharing options...
lostone1993 Posted February 23, 2011 Author Share Posted February 23, 2011 Easy it comes up in geck like a 2d image or sort of like rings. so does not display properly and if anything is tried i.e. selecting as the model the geck crashes Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 23, 2011 Share Posted February 23, 2011 Most likely your export settings do not match the ones in the article. Link to comment Share on other sites More sharing options...
lostone1993 Posted February 23, 2011 Author Share Posted February 23, 2011 nope I copyed the image of the blender settings exact Link to comment Share on other sites More sharing options...
lostone1993 Posted February 24, 2011 Author Share Posted February 24, 2011 Got it working just took some fiddling also a reset to default for blender Link to comment Share on other sites More sharing options...
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