WarlordMassacre Posted February 23, 2011 Share Posted February 23, 2011 (edited) I'm not sure why the Ghost People's suits aren't wearable to begin with. Yeah, the Cloud corrodes the seals and you can't get it off, blah blah blah, but I'm not really worried about that, I just want a wearable Ghost suit. I guess since whatever's under those suits is undoubtedly more grotesque than a ghoul wearing a centaur-skin coat, it makes sense to not loot the suits directly from the Ghost People, but I don't see why there couldn't be a few unused suits in containers around the villa. The suits are actually part of their model, I think, and not just armor on a ghoul model, but I assume it would still be possible to make the suit a wearable armor. Possible stats could be toxic cloud resistance (like Dean's perk), bonus to melee/unarmed (+5 or 10), bonus to agility (+1), and while I don't care if they make the Ghost People friendly or not, I'm sure a few people would want the option. Maybe two kinds of suit, one kind makes them friendly, the other doesn't? Probably the best option. Light armor, damage threshold that matches the Sierra Madre Security Armor (15 for the non-reinforced version, if I remember correctly). I was thinking about a sneak bonus (it's a stealthy-looking suit, after all), but they don't really sneak, they just stumble around unless they're in combat. Also, there's a clean version of the Cosmic Knife and Knife Spear, but there's only a super-heated version of the knife, not the spear. If a super-heated Knife Spear could be thrown in with this, it would be greatly appreciated. A huge thank you in advance to anyone who takes a shot at this. Edited February 23, 2011 by WarlordMassacre Link to comment Share on other sites More sharing options...
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