theuseless Posted February 23, 2011 Share Posted February 23, 2011 (edited) I am working on a script now to auto equip poisons, make the weapon automatically equip the same poison once it is used. I can't get the script to function on a weapon. I have a working script that is fine on a specific poison. I can't get the right call for when Any poison is equipped to the weapon. The script for the specific poison is great, it just calls if getItemCount poisonID >= 1 then the poison equips. I could post the working script if needed, but I don't think that it is the correct angle. Edited February 23, 2011 by theuseless Link to comment Share on other sites More sharing options...
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