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Oblivion Mod Detectives


Povuholo

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I'm still looking for these earrings - http://www.tesnexus....le.php?id=37167 but as a separate model. I tried to take them apart but he has merged them with the beads on the hairpins. :(

 

 

 

Open the mesh in nifskope,right click on anything you don't want , select block -remove. Do that for every item NOT wanted. This should solve your problem.

 

Obviously you haven't tried it yourself. If you rightclick the earrings, the beads are also selected, which means I would also delete the earrings. It's a very stupid model layout if you ask me. I would have merged the beads with the hairpins instead...but that's just me. ^^

 

EDIT: My spelling is awful today. Hope no one noticed... :biggrin:

Edited by Moire
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Now that sounded like a smart solution but how would I do that? The only thing that is left visible are some gold and silver rings from the hairpins and they use the same texture as the earrings so I can't set a different path for them. You should have a look and you'll know what I'm talking about.
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Now that sounded like a smart solution but how would I do that? The only thing that is left visible are some gold and silver rings from the hairpins and they use the same texture as the earrings so I can't set a different path for them. You should have a look and you'll know what I'm talking about.

Tutorials are your friend, for starters, but you clearly haven't looked any up yet so I suppose I'll have to explain it.

 

Open the texture file in an image editing program that allows you to modify the alpha channel. The Gimp or Photoshop will do.

 

Figure out which part of the texture is specifically for the earrings. Select that section in its entirety.

 

Invert your selection so EVERYTHING ELSE is selected.

 

Go to the alpha channel. Fill the selection with solid black so only the earring section is white.

 

Save.

 

Done.

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Now that sounded like a smart solution but how would I do that? The only thing that is left visible are some gold and silver rings from the hairpins and they use the same texture as the earrings so I can't set a different path for them. You should have a look and you'll know what I'm talking about.

Tutorials are your friend, for starters, but you clearly haven't looked any up yet so I suppose I'll have to explain it.

 

Open the texture file in an image editing program that allows you to modify the alpha channel. The Gimp or Photoshop will do.

 

Figure out which part of the texture is specifically for the earrings. Select that section in its entirety.

 

Invert your selection so EVERYTHING ELSE is selected.

 

Go to the alpha channel. Fill the selection with solid black so only the earring section is white.

 

Save.

 

Done.

 

I dislike tutorials because there is a lot of info that you don't need for something so "simple" and sorry if I'm being difficult but it didn't work. I go to the alpha channel, hide all the other channels so I can see it and fill the butterfly with black just to try it out but when I go into the game it's still showing. :ohmy: If I save in explicit alpha it has the original textures and in 1 bit alpha it's black. What did I do wrong? If you don't want to help it's okay.

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Hey guys I'm looking for some really cool custom magic spell mods. Please don't say midas magic because I'm 100% aware of midas magic. I'm looking for some different ones.

 

Try Supreme Magicka Update

 

There is also PJsSpellCompendium and Fearsome Magicka

 

SP is only a modification of the vanilla spells. It doesn't add anything extraordinary except maybe levitate and poison spells

Edited by Moire
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