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if npc is dead set stage to a certain # otherwise set this #


adinaq

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  • 2 weeks later...

So I got it to work, but my problem is that it won't do what I'm telling it to.

 

Like if I were to do:

if (ThisRef.GetDead == 1 && ThatRef.GetDead == 1)
SetObjectiveCompleted Whatever 10 1
SetObjectiveDisplayed Whatever 20 1
MakeThisPropVisible.Enable 1
EndIf

The new objective won't display and the objects aren't enabling.

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