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Convert a base form to a persistent reference temporarily?


HerrBaron

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The RemoveAllTypedItems keys off of the signature of the item. For the configurator, it's signature is ARMO - armor. So it will be ignored by your script. The 'Equipment type' of Big Guns won't apply.

 

Dude! Where do you find out all these cool internal details? :)

In FNVEdit, the configurator is under the Armor group. In the header for the item is it's signature - Item Type ARMO. I have a list of them at home that has the new ones for FNV. I'd post them but i'm out of town till tomorrow night.

 

No, I meant how did you know RemoveAllTypedItems keys off of signatures? I have the list of new signatures.

 

Signature is just another way of saying Item Type or Form Type - they are all the same thing. RemoveAllTypedItems removes items of a specified form type

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Hey Ricker!

 

Got this guy working; what I had to do after moving weapons into storage using RemoveAllTypedItems was Activate Player, 0; what this does is run the container's default Activate routine, bypassing the container's scripted OnActivate block. It appears that the scripted OnActivate block was being re-entered. I can clear the list now.

 

 

Just thought I'd let you know.

 

Best,

HB

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Hey Ricker!

 

Got this guy working; what I had to do after moving weapons into storage using RemoveAllTypedItems was Activate Player, 0; what this does is run the container's default Activate routine, bypassing the container's scripted OnActivate block. It appears that the scripted OnActivate block was being re-entered. I can clear the list now.

 

 

Just thought I'd let you know.

 

Best,

HB

Wow. Glad you got it! Thanks for letting me know. That was baffling ;)

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