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Can someone help me with my load order?


regwald

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K, just sent my load order through loot, but now my game wont load at all, and I have no idea what happened.

 

Here is my current load order as it stands.

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Lings.esm=1
LingsDLC.esm=1
CRAFT.esm=1
CALIBR.esm=1
SShop.esm=1
xCALIBR.esm=1
Advanced Recon Tech.esm=1
Apocalypse Armory.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
Mart's Mutant Mod.esm=1
Tau Ammo.esm=1
CrossRepairWeapons.esp=1
DarNifiedUIF3.esp=1
CALIBRxMerchant.esp=1
IPip.esp=1
SShopItems.esp=1
FOOK2 - Main.esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
FOOK2 - Main [Hotfix].esp=1
FOOK2 - DIK [Hotfix].esp=1
Apocalypse Armory.esp=1
Apocalypse Armory - DLC Enhancements.esp=1
Apocalypse Armory - Optional Historical Names.esp=1
3EFdrg.esp=1
3EFwandererGear.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
GhostArmor HGEC - Conversion.esp=1
EnclaveCommander.esp=1
EnclaveCommander-OA.esp=1
1PipboyPDA.esp=1
xCALIBRammo_override.esp=1
Deep eyes Nocturne.esp=1
DeepEyes.esp=1
CustomBeginning.esp=1
RHINO45-70.esp=1
EnclaveCommander SMv.esp=1
CustomBeginningGOTY.esp=1
space marine powersword.esp=1
Operation Mirai - AR20 FAR.esp=1
Operation Mirai - AR20 FAR CAM.esp=1
GhostArmor HGEC - Conversion FN92 VATSCAM.esp=1
45-70Ammo.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Feral Ghoul Rampage.esp=1
Mart's Mutant Mod - Increased Increased Spawns.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Hunting & Looting.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
MMM, FOOK2.esp=1
MMM, FOOK2 - Natural Selection.esp=1
MMM, FOOK2 - DIK.esp=1
Their World.esp=1
Mart's Mutant Mod - No Abominable Mutants.esp=0
Mart's Mutant Mod - No Corpse Flies.esp=0
Mart's Mutant Mod - No DLC Increased Spawns.esp=0
Mart's Mutant Mod - No Floaters.esp=0
Mart's Mutant Mod - No Geckos.esp=0
Mart's Mutant Mod - No Ghoul Raise.esp=0
Mart's Mutant Mod - No Iguanas.esp=0
Mart's Mutant Mod - No Size Scaling.esp=0
Mart's Mutant Mod - No Skeleton Decay.esp=0
Mart's Mutant Mod - No Stalker Creatures.esp=0
Mart's Mutant Mod - No Wanamingos.esp=0
Mart's Mutant Mod - Increased Spawns.esp=0
Mart's Mutant Mod - Reduced Wasteland Spawns.esp=0
Mart's Mutant Mod - Soft Unleveler.esp=0
Mart's Mutant Mod - Soft Unleveler Hardcore.esp=0
Mart's Mutant Mod - Dynamic Player Scaling.esp=0
Now I know that with Mart's Mutant Mod it has to be loaded a certain way, same with Fook 2 and Their World, but everything else I'm stumped on, any suggestions?
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Are you using DUI a11 *and* the DUI a11.1 hotfix?

 

DUI a11 "main\prefabs\darn\hudtemplates.xml" references "<include src="HotKeys.xml" />" which is located in the "Fallout - Misc.bsa" as "menus\prefabs\hotkeys.xml".

DUI a11.1 hotfix and FOOK2's "main\prefabs\darn\hudtemplates.xml" references "<include src="darn\HotKeys.xml" />" which is located as "menus\prefabs\darn\hotkeys.xml" when installed by the DUI a11.1 hotfix.

Reinstalling DUI a11, DUI a11.1 hotfix, and then the FOOK2 Main archive should fix that missing XML include issue.

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