CommunistTiger Posted July 18, 2015 Share Posted July 18, 2015 Not a mod request, but I couldn't find anywhere appropriate for this. Of course, according to the Nexus rules, things cannot be imported from other games. This isn't NFSCars.net. I always wanted to see a Halo RPG, where you could choose between a normal soldier, a Spartan, or any of the organically-based races in the game like an Elite or a Jackal, or even a silly Grunt. The armors would be canon, for example there would be various Elite armors, as well as normal Skyrim armor adapted for the races. Personally I would play as a Jackal. The best thing would be a Halo RPG with gameplay similar to Skyrim, where there are levels and your skills grow based on the character class. Of course, MJOLNIR armor would be a bit pricey for a Jackal... I have so many ideas for this and so many other possible games. I wish the Nexus was a bit more lenient when it came to importing things from other games. EA doesn't give a damn whether or not people take the cars from ProStreet and import them to Most Wanted, mainly because you can't stop it. EA has encrypted all of their archives to prevent people from modding, but that obviously hasn't stopped them. Bethesda openly supports modding, the only thing they care about is porting armor from say, Oblivion over to Skyrim. The only thing stopping modders from actually porting Halo CE, 2, 3, 3ODST, etc. things over to Skyrim are Valve's, and of course the Nexus's overwhelming popularity and their excessively aggressive stance towards not porting things from other games. Everything either has to have permission from the game maker, or be made completely from scratch.Furthermore, I would like to add that a Halo RPG would not only be one of the most popular games in the entire history of videogames, but if modding was supported/encouraged and a Creation-Kit type of tool was publicly released for free, the modding community would be larger than has ever existed. If Bethesda and Microsoft ever came together to make this, or Microsoft even just moved their eyes away from Minecraft, Mojang, and Windows, they could make a better game than (probably) has ever existed. While the authors of Morroblivion and Skywind and Skyblivion are hard at work with their current projects, if they gathered their resources, contacted Bethesda and Microsoft, and (hopefully) got permission to use the Gambryo engine and all of the Halo games' assets, they could be a formidable force in the field of gaming. They have the right people and motivation, all they need are the resources and permissions to embark on such a project. It's quite easy to find a story writer, as plenty have left their current line of work because one too many ignorant 3D modeller has scoffed at their 'ridiculous' plots that are really quite genius and logical, as well as engaging.A friend and I one night were at a party and we were discussing the plausibility of a Magic: The Gathering storyline converted into a game. I will spare most of the details, but one example of 'revolutionary' ways to create games is that, instead of having textures take up too much space, use math instead. You know those incredibly talented people who make those crazy pictures on graphing calculators only using mathematical functions? Same idea. Us an algorithm for all of the textures, except for the most important ones.Another idea, because one of the MTG storylines features a near-infinite city, have the buildings be randomly generated as the world is generated for the first time. There would be quite a large save file, but that's what cloud storage is for. Have a function for the layout of an individual block, say in the heart of the city. There would be 16 slots, and each slot is randomized for a building type. Say that for the 'heart' there are 4 building types, 8 designs for each floor. The building height is randomized with another algorithm. You finally have the exteriors. Now, for each interior, each exterior/interior pair has 10 possible layouts. The interior layout has 16 furniture slots for a given floor, dependent upon the layout generated. For each slot there is another set of furniture that can be placed there. Slot one has 10 possible choices, and so on. That way, interior designers can have a break. Thousands of buildings can be randomly generated flawlessly. Mods can add new types of furniture. Weapons are randomized. Each sword has 3 (or more) parts. The hilt, blade, and guard. All three can match or be completely randomized. You can find parts and smith them at a forge. Same thing with armor. Each part of armor can be whole, or collected and assembled later. All of this, without textures, only math. You would need a very powerful computer to cut down loading time, but think of the infinite possibilities we could have using this approach to gaming. With a modding base as big as the Nexus, and the Internet collectively, we could have the largest and most in-depth and immersive videogames ever. Not just Halo or MTG based. We could have a game where you could do anything you want. become the king of the world in 5 minutes through an elaborately planned coup or have it take the rest of your real life. Become the game's Hot Dog eating champion. With a mathematical approach to gaming like I've suggested, the possibilities for a world could span to a universe bigger than ours, only taking up a few hundred gigabytes. You all I'm sure have heard about the new game Zero Man's Sky, how big that game is. Imagine that times a billion, only using math. If you've made it this far, I hope you've understood everything. Link to comment Share on other sites More sharing options...
Pegorino Posted July 19, 2015 Share Posted July 19, 2015 Skyrim is very limited. And Bethesda would never give access to its Creation Engine and other assets. Don't talk about importing models from another publisher/developer into Skyrim because it is not allowed; better if you avoid speaking about it at all. I for one, if I make a model for a certain company, then Jodie comes around, takes my model, imports it into another game and releases it, well, we'd have a problem. Have you ever opened the Creation Kit or the DevSuite of Gamebryo? It's not at easy dizzy as you write it. Link to comment Share on other sites More sharing options...
CommunistTiger Posted July 26, 2015 Author Share Posted July 26, 2015 Skyrim is very limited. And Bethesda would never give access to its Creation Engine and other assets. Don't talk about importing models from another publisher/developer into Skyrim because it is not allowed; better if you avoid speaking about it at all. I for one, if I make a model for a certain company, then Jodie comes around, takes my model, imports it into another game and releases it, well, we'd have a problem. Have you ever opened the Creation Kit or the DevSuite of Gamebryo? It's not at easy dizzy as you write it.Yes, I have a lot of experience with the Oblivion Construction Set and some of the Skyrim Creation Kit. I just don't publish my mods because they are all cheat items (like a helmet that boosts Smithing to 10000000000). I never said it was going to be easy, and I also said that if permissions were granted it might be possible. That aside, what do you think of my idea of using math for textures and random building generation? Link to comment Share on other sites More sharing options...
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