Convulsion Posted February 24, 2011 Share Posted February 24, 2011 (edited) If you have played through the Dead Money addon, you would most likely by now be very turned on by the thought of wearing their "armor"Well, too bad there is no playable way then...Or, is there? http://i52.tinypic.com/6qf6v6.jpghttp://i51.tinypic.com/65zyo3.jpg Well I found on NVnexus that someone had created a mod for that, well unfortunately it didn't work.Atleast not for me.Problems were bad textures/missing texturesnot being able to find it where it was suppose to be foundand poor descriptionSo I took the liberty to take matter in my own hands. But I'm asking prior to releasing, what should its stats be?Anything at all? Note: I won't be giving out any copyrighted material.it will not be independent, it will require Dead Money.esm Edit:No direct errors so far, only a minor annoyance, it's not showing any texture or mesh of the armor in first person.Any suggestions on that? and it wont render at all when given to a female companion. Edited February 24, 2011 by Convulsion Link to comment Share on other sites More sharing options...
tim224 Posted February 25, 2011 Share Posted February 25, 2011 When i first saw the ghost people armor in Dead Money, i thought it looked pretty good, and so i was upset when the Ghost People mod on the nexus didnt work. This means im really looking forward to your mod :) I think that the armor should be light with a DT of about 14-18 to make it useful in game, but more realistically it should probably be about 10. Also a bonus to sneak on the armor may be a good idea or a melee bonus. AN idea for the helmet would be a DT of about 3, I am not sure how good a modder you are (barring in mind i cant make a mod for my life) but bonus's for Radiation resistance and Perception would be good with a possible decrease to Charisma to balance things, another idea would be to add night vision to the helmet or heat vision, i am not sure how hard that would be and would probably be a idea to miss.I hope that ive been a little help, good luck with the mod and im really looking forward to the final product :) Link to comment Share on other sites More sharing options...
AllanOcelot Posted February 25, 2011 Share Posted February 25, 2011 Just use the same stats as it has in the GECK aha xD. Converting this is really easy im guessing, just like any other armor. I dont use dead money at the moment, so my vote is out on how good it looks. Link to comment Share on other sites More sharing options...
Gashjackel Posted February 26, 2011 Share Posted February 26, 2011 (edited) Well I gave it a +40 rad resist, -2 charisma, +1 endurance, +2 luck and thats it. Bugs me though it has no first person model. All I see is hands floating in the air Edited February 26, 2011 by Gashjackel Link to comment Share on other sites More sharing options...
Convulsion Posted March 22, 2011 Author Share Posted March 22, 2011 Sorry for the inactivity.To Gashjackel, there ought to be a way to create one, I'm no good with models, just textures.To AllanOcelot, that wouldn't be easy since it is a creature, rather than an armor :thumbsup: To tim224, Thank you for your Input :happy: Link to comment Share on other sites More sharing options...
kinsan89 Posted July 21, 2014 Share Posted July 21, 2014 GUYS! THERE IS THE EXACT SAME SUIT IN THE OLD WORLD BLUES DLC!! Link to comment Share on other sites More sharing options...
Teratoid Posted July 22, 2014 Share Posted July 22, 2014 GUYS! THERE IS THE EXACT SAME SUIT IN THE OLD WORLD BLUES DLC!! Didn't look at the time-stamps on the previous posts, did you, sonny Jim? Link to comment Share on other sites More sharing options...
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