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Ghost People (armor)


Convulsion

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If you have played through the Dead Money addon, you would most likely by now be very turned on by the thought of wearing their "armor"

Well, too bad there is no playable way then...

Or, is there?

 

http://i52.tinypic.com/6qf6v6.jpghttp://i51.tinypic.com/65zyo3.jpg

 

Well I found on NVnexus that someone had created a mod for that, well unfortunately it didn't work.

Atleast not for me.

Problems were bad textures/missing textures

not being able to find it where it was suppose to be found

and poor description

So I took the liberty to take matter in my own hands.

 

But I'm asking prior to releasing, what should its stats be?

Anything at all?

 

Note: I won't be giving out any copyrighted material.

it will not be independent, it will require Dead Money.esm

 

Edit:

No direct errors so far, only a minor annoyance, it's not showing any texture or mesh of the armor in first person.

Any suggestions on that?

 

and it wont render at all when given to a female companion.

Edited by Convulsion
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When i first saw the ghost people armor in Dead Money, i thought it looked pretty good, and so i was upset when the Ghost People mod on the nexus didnt work. This means im really looking forward to your mod :) I think that the armor should be light with a DT of about 14-18 to make it useful in game, but more realistically it should probably be about 10. Also a bonus to sneak on the armor may be a good idea or a melee bonus. AN idea for the helmet would be a DT of about 3, I am not sure how good a modder you are (barring in mind i cant make a mod for my life) but bonus's for Radiation resistance and Perception would be good with a possible decrease to Charisma to balance things, another idea would be to add night vision to the helmet or heat vision, i am not sure how hard that would be and would probably be a idea to miss.

I hope that ive been a little help, good luck with the mod and im really looking forward to the final product :)

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  • 4 weeks later...

Sorry for the inactivity.

To Gashjackel, there ought to be a way to create one, I'm no good with models, just textures.

To AllanOcelot, that wouldn't be easy since it is a creature, rather than an armor :thumbsup:

To tim224, Thank you for your Input :happy:

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  • 3 years later...
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