CountYum Posted July 19, 2015 Share Posted July 19, 2015 I've been trying to edit some armor for Fallout: New Vegas, and after I make the changes, save it, and load it in the GECK, the added parts of other armors don't show up on the rendering. I can open the saved .nif file and the changes are still there, so I know it saved properly, but it just won't show up in the GECK. The pictures below show the file open in Nifskope and the GECK. (Sorry I had to upload them to imgur, whenever I tried to attach a file here it said the upload failed.) Here it is loaded in Nifskope: http://imgur.com/mrP8mxJ And here it is loaded in the GECK: http://imgur.com/GtrUlZn Does anyone know how I can get the added parts to show up? Link to comment Share on other sites More sharing options...
Deleted1205226User Posted July 22, 2015 Share Posted July 22, 2015 Make sure the flag SF_SKINNED is set in your added parts. (Look at the Shader Property) Link to comment Share on other sites More sharing options...
CountYum Posted July 24, 2015 Author Share Posted July 24, 2015 (edited) Make sure the flag SF_SKINNED is set in your added parts. (Look at the Shader Property)Thanks for the reply, and excuse me if this is a really stupid question, but where can I set the SF_SKINNED flag? I looked in (what I think is) the Shader Property, but couldn't find the flag. EDIT: Ignore the crossed out part, I found it. It has the checkmark in the box already, and I'm assuming that means it is set, but it still doesn't work. Thanks for the help, though. Edited July 24, 2015 by CountYum Link to comment Share on other sites More sharing options...
CountYum Posted July 27, 2015 Author Share Posted July 27, 2015 I'm still having problems with it, if anyone can help me, I need it. Link to comment Share on other sites More sharing options...
CountYum Posted August 13, 2015 Author Share Posted August 13, 2015 Alright, I found out what was wrong. Turns out I wasn't pasting it into "Node 0" or whatever it's called. Link to comment Share on other sites More sharing options...
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