NBalchemist Posted July 20, 2015 Author Share Posted July 20, 2015 Sorry for this really newbie question, but I'm currently TRYING to do the part about adding map markers to my quest and I can't find/figure out how to do this part. I have the location up in the render screen, I have the scripts page open for the quest, I can't figure out how to make the map marker in the render screen the target of the property. Help? Quote Typically, when we tell the player to go to a place in the game, we add the map marker so they can have an easy target to head towards. Navigate to the cell called ReachwindEyrieExterior01 in the Tamriel worldspace. (You can get there easily by double-clicking the yellow door marker inside ReachwindEyrie01.) You'll see a green-blue rectangle with a large M carved out of it right next to the exterior door marker. Open the GSQ01 Quest and click on the Scripts tab, add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker in the render window as the target of the property.Now, edit the stage 10 script so it reads:SetObjectiveDisplayed(10) DungeonMarker.AddToMap() Link to comment Share on other sites More sharing options...
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