Jump to content

Textures aren't exporting


danatoth666

Recommended Posts

Hi all. Long time mod user, beginner modder .

 

So I've been working on this building model and I've modeled it and textured it. I used a uvw unwrap method to texture it using materials I built with

textures from the oblivion folder. I am exporting the file as nif and importing it into oblivion. When I import it into oblivion it shows up as a purple

texture instead of the ones I assigned.

 

To make sure it wasn't my exporting method I imported a house from oblivion into 3ds max and exported it again under a new name / folder. I then

imported this into oblivion with no problems.

 

Sorry for the long read but many thanks for any help!

Link to comment
Share on other sites

Check in NifSkope if is the texture location correct. Sometimes new models have a bad path, like for example: "textures/textures/xxx/xxx.dds. It must look like this: "textures/xxx/xxx.dds". Just write a good location in NifSkope and everything should work well.
Link to comment
Share on other sites

Check in NifSkope if is the texture location correct. Sometimes new models have a bad path, like for example: "textures/textures/xxx/xxx.dds. It must look like this: "textures/xxx/xxx.dds". Just write a good location in NifSkope and everything should work well.

 

They textures aren't even loading into nifscope =(

Link to comment
Share on other sites

Well I got it to load textures into Nifscope but they still don't load into oblivion =(

 

So here is what the model looks like in 3ds max:

http://tinypic.com/r/2prfbkk/7

 

Here is what it looks like when imported into NifSkope (notice the textures do not look like they do in 3ds max and there a ton of rods sticking everywhere):

http://tinypic.com/r/34xi9w1/7

 

And this is what it looks like when loaded into the construction set:

http://tinypic.com/r/21o0u95/7

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...