danatoth666 Posted February 25, 2011 Share Posted February 25, 2011 Hi all. Long time mod user, beginner modder . So I've been working on this building model and I've modeled it and textured it. I used a uvw unwrap method to texture it using materials I built withtextures from the oblivion folder. I am exporting the file as nif and importing it into oblivion. When I import it into oblivion it shows up as a purple texture instead of the ones I assigned. To make sure it wasn't my exporting method I imported a house from oblivion into 3ds max and exported it again under a new name / folder. I thenimported this into oblivion with no problems. Sorry for the long read but many thanks for any help! Link to comment Share on other sites More sharing options...
Missican Posted February 26, 2011 Share Posted February 26, 2011 Check in NifSkope if is the texture location correct. Sometimes new models have a bad path, like for example: "textures/textures/xxx/xxx.dds. It must look like this: "textures/xxx/xxx.dds". Just write a good location in NifSkope and everything should work well. Link to comment Share on other sites More sharing options...
danatoth666 Posted February 27, 2011 Author Share Posted February 27, 2011 Check in NifSkope if is the texture location correct. Sometimes new models have a bad path, like for example: "textures/textures/xxx/xxx.dds. It must look like this: "textures/xxx/xxx.dds". Just write a good location in NifSkope and everything should work well. They textures aren't even loading into nifscope =( Link to comment Share on other sites More sharing options...
danatoth666 Posted February 27, 2011 Author Share Posted February 27, 2011 (edited) Well I got it to load textures into Nifscope but they still don't load into oblivion =( Edited February 27, 2011 by danatoth666 Link to comment Share on other sites More sharing options...
danatoth666 Posted February 28, 2011 Author Share Posted February 28, 2011 Well I got it to load textures into Nifscope but they still don't load into oblivion =( So here is what the model looks like in 3ds max: http://tinypic.com/r/2prfbkk/7 Here is what it looks like when imported into NifSkope (notice the textures do not look like they do in 3ds max and there a ton of rods sticking everywhere):http://tinypic.com/r/34xi9w1/7 And this is what it looks like when loaded into the construction set:http://tinypic.com/r/21o0u95/7 Link to comment Share on other sites More sharing options...
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