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Remove Mod question during playthrough


Deleted17441004User

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Can a forum mod moved this to technical support forum. I realize it probably belongs in there.

 

Thanks.

 

Hi all,

 

I spent the last few weeks testing and trying out mods and reduced my load order down to 128 including the final merged patch.

 

Many plugins are combo mixed into a single mod file. 4 to 5 of those big merged ones.

 

However, I had to leave out quest mods like new bounties and companion like Russel and Niner.

 

I have about 2 or 3 load spots left before the game start showing missing texture etc.

 

So my question is if someone had experience with this please share your experience.

 

If I were to activate New bounties and Russel mods, it pushes my mod count up to potential 131.

When I finish New bounties, can I remove it and add New bounties II?

If new bounties I and II are in continuation and I need to include both, then can I finish them both and remove them, then add DEIMOS?

If this works then I will be able to play future quest mods this way.

Edited by Guest
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