Cobaltor Posted July 20, 2015 Share Posted July 20, 2015 I've attempted to solve the problem, but there isn't anything that seems to solve it. I have a very basic understanding of what this could mean, but I by no means know enough to find a way to solve it. Here's what it looks like: http://i.imgur.com/smvEtCO.png And here's my load order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CRAFT.esm=1Project Beauty.esm=1aHUD.esm=1iHUD.esm=1RH_IRONSIGHTS.esm=1StreetLights.esm=1CrossRepairWeapons.esp=1DCInteriors_ComboEdition.esm=1Mart's Mutant Mod.esm=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1BBBackpacks-v1-1.esp=1CRAFT - Activation Perk.esp=1Stealthboy Recon Armor - CRAFT.esp=1Megaton Walkway 1.01.esp=1FPS Grenade Hotkey.esp=1FPS Knife Hotkey.esp=1FPS Grenade Hotkey - Zeta addon.esp=1BusworldV1.05d.esp=1WeaponModKits.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1Fellout-Full.esp=1Fellout-pipboylight.esp=1Classic Fallout Weapons BETA.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=0RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_RemoveReticule.esp=0RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_WMK_Bridge.esp=1Stimpak Counter.esp=1Sprint Mod.esp=1PiPBoy Yellow Light.esp=1PiPBoy White Light.esp=0PiPBoy Red Light.esp=0PiPBoy Purple Light.esp=0PiPBoy Light Range x6.esp=0PiPBoy Light Range x5.esp=0PiPBoy Light Range x4.esp=0PiPBoy Light Range x3.esp=0PiPBoy Light Range x2.esp=1PiPBoy Light Range Infinity.esp=0PiPBoy Grey Light.esp=0PiPBoy Cyan Light.esp=0PiPBoy Blue Light.esp=0Easier_hacking_5_8.esp=0Lucky_hacking_5.esp=1Action_Boy_hacking.esp=0LucyWestCompanion.esp=1JIP Companions Command & Control.esp=1JIP CC&C - Lucy West.esp=1Auto Aim Fix v1.1.esp=1IncreasedArmorDurability25.esp=0IncreasedArmorDurability50.esp=0IncreasedArmorDurability75.esp=0NoArmorDurability.esp=1no blur on hit.esp=1Dogmeat Leather Armor - no crafting.esp=1Weld and Steel - Badges, only Weld hat.esp=1VC Black Shady Hat 11.esp=1UrgeScarfFallout3.esp=1WasteWearGloves.esp=1SewerEntranceNameFix.esp=1DK_BulletTime.esp=1WerneLooterArmor.esp=1Dark Justice Duster.esp=1Max Level 99.esp=1DC Moods.esp=1PointLookout Moods.esp=1The Pitt Moods.esp=1The Yard V1.6 - The Lab.esp=1JHB House Robots Can Repair.esp=1Sniper's Rifle.esp=1Raider Combat Armor.esp=1Raider Combat Armor Pitt.esp=1ClearRadSuits.esp=1CONELRAD 640-1240.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Project Beauty.esp=1RoachKing.esp=1My Merged Patch.esp=1 Any advice/tips would be greatly appreciated Link to comment Share on other sites More sharing options...
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