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Looking for someone to help rig gun mesh for animation


jtucker40

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I'm in the process of porting an FO3 weapon mod of mine over to FNV, and in addition to overhauling the textures and taking advantage of FNV's better features, I also want to make use of Hitman47101's awesome PKM belt fed machine gun reload animation. Only problem is when it comes to modding NV, animations and Nifskope have always boggled me and I have no idea how I would go about rigging a mesh to use a certain animation. The weapon model has been made with this animation in mind: the upper receiver is made to open upwards as well as the bullets on the belt each being their own entity. So if anyone has the nifskope knowhow to make this work, don't hesitate to contact me. In addition if anybody could point me in the right direction to try and do this myself, I would appreciate that as well.

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