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Deriving Attributes from Skills


graymaybe

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I'm looking to make a mod that derives your primary attributes from your skills. I know next to nothing about scripting, though, so I'm not really sure how. I do know what I want it to do, though. I want attributes to be determined via this equation,

 

( Governed skills / 4 ) + 25

 

and luck via this equation,

 

Sum of all attributes / 14.

 

I'm also thinking it would be cool for strength to be done a little differently, where strength is determined thusly:

 

( Highest governed attribute / 2 ) + ( sum of two other governed attributes / 8 ) + 25

 

So that if your character used blades, their strength would be primarily derived from their blade skill (50 points of strength can come from blade, the other 25 from blunt and hand-to-hand, and the starting value of 25).

 

 

I'm not sure that it matters that I'm making this mod for Nehrim, other than issues of game balance. I also want to make it where health is directly calculated from endurance, but I'm not going to mess with that if/until I manage this. Or maybe it would be easier to do that first, to get an idea of how to do this? Any input would be appreciated.

Edited by evercharmer
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