graymaybe Posted February 26, 2011 Share Posted February 26, 2011 (edited) I'm looking to make a mod that derives your primary attributes from your skills. I know next to nothing about scripting, though, so I'm not really sure how. I do know what I want it to do, though. I want attributes to be determined via this equation, ( Governed skills / 4 ) + 25 and luck via this equation, Sum of all attributes / 14. I'm also thinking it would be cool for strength to be done a little differently, where strength is determined thusly: ( Highest governed attribute / 2 ) + ( sum of two other governed attributes / 8 ) + 25 So that if your character used blades, their strength would be primarily derived from their blade skill (50 points of strength can come from blade, the other 25 from blunt and hand-to-hand, and the starting value of 25). I'm not sure that it matters that I'm making this mod for Nehrim, other than issues of game balance. I also want to make it where health is directly calculated from endurance, but I'm not going to mess with that if/until I manage this. Or maybe it would be easier to do that first, to get an idea of how to do this? Any input would be appreciated. Edited February 26, 2011 by evercharmer Link to comment Share on other sites More sharing options...
Petrobon Posted March 2, 2011 Share Posted March 2, 2011 Might want to check this out: http://www.tesnexus.com/downloads/file.php?id=13879 It almost does what you want and is pretty configurable. Link to comment Share on other sites More sharing options...
graymaybe Posted March 3, 2011 Author Share Posted March 3, 2011 I'm doing it for Nehrim, and anyways I already have a working script. Thanks anyways, though. Link to comment Share on other sites More sharing options...
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