Jump to content

Weapon mods not working (no pun intended) (WMX or Mission Mojave, I think)


Recommended Posts

It seems that none (or very few) of my weapon mods are able to be installed on my weapons (for example, I haven't been able to install any of the four Anti-Material Rifle mods as they don't even show up, even the vanilla ones). I can't find out what the problem is. I tried the packed and unpacked version of the WMX DLC and POP mod but to no avail. I haven't

 

Mod List

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Advanced Recon Tech.esm=1
Caliber.esm=1
CaliberXhonesthearts.esm=1
CaliberXgunrunners.esm=1
AWorldOfPain(Preview).esm=1
NevadaSkies.esm=1
Interior Lighting Overhaul - Core.esm=1
Interior Lighting Overhaul - L38PS.esm=1
ProjectBrazil.esm=1
oHUD.esm=1
MikotoBeauty.esm=1
FCOMaster.esm=1
NVWillow.esp=1
enclavebunker.esm=1
HumanTrafficking.esm=1
SlaveJail Reloaded.esm=1
Mission Mojave - Ultimate Edition.esp=1
MMUE POP.esp=1
The Mod Configuration Menu.esp=1
populatedcasino.esp=1
SRDG.esp=1
PMT - Nastier mines and grenades.esp=1
PMT - Deadlier Combat.esp=1
PMT - Deadlier Combat Mk II.esp=1
PMT - QuieterVats.esp=1
PMT - Tougher Vehicles.esp=1
PMT - Responsive Kill Reactions.esp=1
Project Brazil NV Courier Stash Control.esp=1
Project Brazil NV DLC Control.esp=1
Free the Slaves.esp=1
LegBloatflyPerk.esp=1
SignatureWeapons.esp=1
DeadMoneyMoreCraftedKnifeVariants.esp=1
LFox Missing Ammo Recipes.esp=1
LFox Missing Ammo Recipes HH DLC.esp=1
LFox Missing Ammo Recipes GRA DLC.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Improved Throwing1.esp=1
1nivVSLArmors.esp=1
EMR-StealthSuitMkII.esp=1
FCO - Willow.esp=1
AWOPCaliberXAmmoPatch.esp=1
MMUE-CP-AWOP.esp=1
SunnyCompanion.esp=1
Burning CampFire.esp=1
MusicRecovery.esp=1
Tutorial Killer.esp=1
Tutorial Killer - Factions.esp=1
UsableCigarettes neunen Ver for New Vegas.esp=1
WeaponModsExpanded.esp=1
WMX-DeadMoney.esp=1
WMX-HonestHearts.esp=1
WMX-OldWorldBlues.esp=1
WMX-LonesomeRoad.esp=1
WMX-GunRunnersArsenal.esp=1
WMX-PreOrderPackClassic.esp=1
WMX-PreOrderPackCaravan.esp=1
WMX-PreOrderPackMercenary.esp=1
WMX-PreOrderPackTribal.esp=1
MMUE-CP-WMX.esp=1
WMX-AWOP.esp=1
Nights are Darker - Fallout New Vegas.esp=1
Nights are Darker - Dead Money.esp=1
Nights are Darker - Honest Hearts.esp=1
Nights are Darker - Old World Blues.esp=1
Nights are Darker - Lonesome Road.esp=1
Nights are Darker - Ultimate Edition.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - A World of Pain.esp=1
7DanceFnV.esp=1
MikotoBeauty.esp=1
Wasteland Courier - xPress Delivery - v3.1.esp=1
FNV-Westside Restoration.esp=1
BR - Traits and Perks.esp=1
50mgPenetration.esp=1
AWOP-FCO.esp=1
Boon of the Boomers.esp=1
lexx_rifleholster.esp=1
FCO - Mikoto Patch.esp=1
_Fh hair test.esp=1
enclavebunker.esp=1
GRA Katana Sound Fix.esp=1
quest items.esp=1
Nights are Darker - Fallout New Vegas - TS.esp=1
PipBoysToThePeople.esp=1
PMT - DLC Armor - Deadlier Combat.esp=1
PMT - Nastier mines and grenades Longer Timer.esp=1
SkirmisherV1.esp=1
HumanTraffickingEX.esp=1
T6M Jeans Outfit.esp=1
SlaveJail Reloaded - Quests.esp=1
SlaveJail Reloaded - HumanTrafficking.esp=1

Link to comment
Share on other sites

Have you tried just offloading your metric ton of mods, and just running the vanilla game on its own? Then adding on one mod after another until you find the one causing the issue? And what exactly about the weapon mods doesn't work?

 

Are you unable to open the Mod menu for weapons?

Do the weapon mods not actually attach?

Does it look like the weapon doesn't have any valid mods, despite them being in your inventory and definitely working?

You mentioned four AMR mods, and I know it has a Gun Runner's Arsenal varient. Are you using that and trying to mod it with vanilla mods?

Link to comment
Share on other sites

T'is the curse of modding, my friend. Sometimes, things break, and you've no clue what caused it.

 

I'd recommend starting off with the mods you know work, like Project Nexus, Weapon Mod Menu, etc. Go with those mods from the start, leaving the questionable ones off, and see if it works at that point. A control group if you will.

 

Once you've confirmed those work, add in another batch of mods that you think work. Instead of doing 100 restarts, activating one mod each time, do 20, activating five each time. Then, once you hit the group that's causing the problem, go over it with the 'one mod a restart' method. You'll find what's causing the issue a lot more quickly.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...