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Posted

Hi there, i really enjoy pressing the button to finish off the bandits and watching that slow mo animation at the end (I have auto finisher off). However i found that it only happens once during a group fight and usually it's the last one standing. I'd love to have a mod where you can manipulate and increase the proc chance just like how you can do it with the ultra gore mod and have more Finishers in a fight. It'd be even better if someone could Mod it so that we can do that on drowners and other human looking monsters.

Thanks guys have a lovely day i'll be keeping my eyes out!

  • 2 weeks later...
Posted

The easiest way for me to make it happen multiple times in a group fight is by casting axii and performing a strong attack right after. I can have 2 to 3 finishes, even 4 sometimes, in a single combat.

Posted

Thank you for the suggestion, i tried it and yes sometime it also gives me an instant kill also, usually the finisher happens on the instant kills. Still it'd be great if someone can mod it for those like me who doesn't wanna spam Axii all the time.

Posted

Well, you have mods like Ultimate Griffin Trophy and Ultra Gore...

Do you mean for someone to create something not related to buffing up the dismember chance on trophies to achieve this?

Posted

I was refering to the Finisher cutscenes that happen at the end of the fight not the dismemberment, unless i'm missing something or there is some connection between the dismemberment and finisher that i do not know of, if that's the case please forgive my ignorance. I know that every finisher end with some know of dismemberment but not the other way around.

 

Thanks for the suggestion though i'll have a look.

  • 3 weeks later...
Posted

Bump.

 

With modkit out there must be a way to do Finishers for every single kill or at least most kills. Not dismemberment but the "Finisher" animations.

Posted

I was about to request this! I noticed that both console commands (the commands used to be way more effective than the "ultra gore" mod):

addabl(ForceFinisher)

addabl(ForceDismemberment)

... but for some reason now they are working WAY LESS EFFECTIVELY after patch 1.07. Seriously...

It would be nice if someone could find the variables for such mechanics. Then it could remove that "sword forward thrust" kill (which I hate personally), and leave only the dismemberment ones: both decapitation ones, and newest DLC ones (arm chop, both legs chop and cut-in-half). The finishing moves wouldn't have to be that zoomed in animation, only for the last enemy standing, for example. But all the other ones would be dismemberments, with the animation, only not with the zoom-in.

The mod could even be called "The True Butcher of Blaviken".

Posted
  On 8/23/2015 at 2:15 AM, rotchild said:

I was about to request this! I noticed that both console commands (the commands used to be way more effective than the "ultra gore" mod):

 

addabl(ForceFinisher)

addabl(ForceDismemberment)

 

... but for some reason now they are working WAY LESS EFFECTIVELY after patch 1.07. Seriously...

 

It would be nice if someone could find the variables for such mechanics. Then it could remove that "sword forward thrust" kill (which I hate personally), and leave only the dismemberment ones: both decapitation ones, and newest DLC ones (arm chop, both legs chop and cut-in-half). The finishing moves wouldn't have to be that zoomed in animation, only for the last enemy standing, for example. But all the other ones would be dismemberments, with the animation, only not with the zoom-in.

 

The mod could even be called "The True Butcher of Blaviken".

 

I always put in the ForceFinisher console command but I don't really see a noticeable increase in finishers. Hopefully a mod comes out where it would do a finisher for every kill, or increase the frequency of it drastically.

Posted

Yeah... I kinda noticed the change, but as I said, only until patch 1.07... After that, both console commands seem useless.

Here's hoping also for a mod. I guess it ain't too hard for experienced modders who can work with such variables...

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