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An evil, yet hot female companion.


someguynamedjoe

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Okay. I admit, I have a fetish: I love evil, psychotic women. Remember Clover from Fallout 3? Install a mod that makes her attractive, and I fall in love.

 

FONV is missing evil people in general, since the only true evil faction is Caesar's Legion (unless you count the Fiends and generic raiders). That generally translates to virtually no evil women.

 

What I'm requesting is a companion mod, which gives you a true psycho chick to follow you around. Not to the point where she picks random fights, but to the point that her gear, weapons, and dialogue gives you the feeling that you're being followed by a true ticking time bomb waiting to go off on the next sorry Fiend or NCR guy who looks at her funny. Obviously, she should be relatively attractive with a Type 3 body, but come on. We evil people need someone to drool over, too!

 

I even have an idea for a backstory; the only woman incarcerated at the NCRCF, locked in solitary confinement. Not even the other Powder Gangers wanna let her out, because she's that much of a nutcase. She can be on death row's solitary confinement, for mass-murder. Letting her out requires a high lockpick or science, and talking to her requires a low karma or a high speech check, and if you fail either one, she tries to kill you.

 

Please?

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Hey Joe,

 

Didn't read your post but I know of an evil female companion, I think its a mod called Raider Girl Cyan or something like that, and if you don't find here pretty enough then I know theres a program to "save face" data so that you can swap NPC faces, so say you find a hot companion mod, but its crap or has no story, well take the face and paste it on Cyan.

 

Sorry that was a quick post. I'll likely find some more info and mods for you in a minute.

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love the evil sexy queen of mayhem idea but PLEASE if someone does this, remember sexy doesnt only mean give girls watermelon tits (this just means you probably need to get a girlfreind in RL)

 

the BEST sexy just needs the right hair, makeup, and outfit

Edited by webster63
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actually I was thinking a nice blackwidow/ophelia inversion type. Just keep little Sekmet* full of alcohol and plenty of gaming chips and you have a nice dresses to kill, pet sociopath. Someone who kills because it's prety much all she knows how to do, raised by either the Omertas, White Gloves, or Chairmen to be an assassin since childhood. Interactions would allow you to somewhat mend her into a real person, but not entirely fix the problems (we don't have years for psychotherapy here). So my idea would be HK-47 in a dress, with a cheerful personality.

 

 

*anchient egyptian goddess of destruction, war, and vengence, (older sister to Horus) whose rampages were only stopped by getting her drunk, at which point she became Hastur goddess of sex, music, and fertility.

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I like both Webster63 and VaultPi's ideas. I'd like to go with the classic Film Noir femme fatale. We have enough barbie dolls in leather bikinis, what about a woman who can dress nicely, present herself in a very classy, elegant and sophisticated way, who doesn't need big breasts, tiny outfits and overt sex appeal to get her way, but does have her own brand of womanly wiles. A femme fatale that needs to be as dangerous as she is beautiful, and smart and clever as she is efficient.

 

With the right amount of good, convincing storytelling, she could be a Legion-Friendly companion. But I can also see her as being House-friendly.

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With the right amount of good, convincing storytelling, she could be a Legion-Friendly companion. But I can also see her as being House-friendly.

 

 

yes i would also like to see her as the warior mercenary type out for profit or whats in it for her first without caring too much who it serves, freindly to both sides but loyal to neither one

Edited by webster63
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I always thought that Jacklyn would make a decent 'evil' follower. Suppose you save her when you find her and Tomas near Nipton and start talking about Sunset Sarsparilla Star Bottle Caps. With the right speech checks she might follow you on a journey to collect as many caps as possible (well, she might betray you for her own purposes but that's where Evil comes in).

 

Her follower 'perk' is that she will grab stuff you come across (preferably going for any caps, star caps, sarsaparilla bottles, or possibly chems). She'll auto-grab things until her inventory fills up at which point you'll have to take them off her to sell to stores (she's a kleptomaniac and simply can't help herself grabbing stuff even if it over-encumbers her).

 

Naturally she helps out with the legend of the star quest (maybe she gives hints on how to find all of them? Like having map markers that point to several star caps so the player just naturally goes there.). Or if you take her to the Sunset Sarsparilla Company and play the minigame with Festus until you get a star bottle cap then she'll become obsessed with it and keep playing it by herself. If she discovers the Horseshoes minigame then letting her go as a follower makes her return to the Sarsparilla company where she keeps playing the game (slowly gathering sunset star caps by herself).

 

Her basic personality would be obsessive compulsive greed, trying to get as many caps as she can and perhaps striking it rich with the sunset star legend. She could also be a former chem fiend who left when she ran out of chems for a few days, desperately took Fixer thinking it was Mentats, then found herself not dependent on chems anymore. She probably pocketed some stuff before leaving the Fiends (why hang out with those clowns and share her chems when she can strike it rich alone and keep her chems all to herself). The player might occasionally run into Fiends hunting her down (since she stole something valuable) while she's with them and she herself is still battling a psychological need for chems.

 

So...

 

1. Has a mission to collect the Sunset Star bottlecaps and will just team up with the player instantly to do so.

 

2. Depending on interactions with the player, she may either collect the stars so that she may try to get the treasure... or she would try selling them at high prices to other collectors so she gets money even if she doesn't get the treasure.

 

3. Has kleptomaniac tendencies and will hang around the player mostly to grab stuff after the enemies are dead. She might be next to useless in battle and flee a lot (or know to flee from Deathclaws) but hey she can clear up the areas for you. Fortunatly, she'll carry everything out of insane hoarding and not sell anything (so you won't lose any good items she finds).

 

4. May be a chem addict or recovering chem addict... getting her hooked on chems again may improve her combat ability and make her desperate enough to perform 'favors' for the chems. However, if she's hooked and goes into withdrawl then she might backstab you if she thinks you're toying with her. Always have some Fixer on hand if if looks like her problem is getting out of hand. She might have an "I can always quit anytime I want as long as I've got some Fixer" mentality to keep her stable.

 

5. Almost counter to the last part is that she's a good sweet-talker (she hung around Tomas for a while before back-stabbing him). If she doesn't fall into her chem addiction and recovery cycle she might improve her skills and get joy out of manipulating people and pulling off cons and such. Basically upgrading from a desperate and unfocused junkie to an actual femme fatale.

 

6. Her focus on the Sunset Sarsparilla Star legend is that it sounds straightforward, easy, and has (presumably) great rewards. As long as the former chem-addict can track down those star caps and... do whatever needs to be done with them... then she'll rake in a huge reward in pre-war tech and stuff and be rich forever. If the player can convince her to have higher aspirations and be more in control then she can move up to running cons, manipulating people, and perhaps even selling the caps to others for huge prices (as opposed to trying to get the treasure herself)

 

 

So, a follower who's petty, desperate evil at first but with some work can become a skilled femme fatale.

 

 

 

But, if you're going to make an 'evil' follower then perhaps have her regularly ask for payment for her services? I personally find it odd that you get all these followers and you loot so many dead enemies but your followers never expect a cut of the action. Like every day she needs to be paid to be your follower, either in caps, chems, ammo, or whatever. Paying her a whole bunch at a time gets you however many days of her following you (so she doesn't bring it up every single day).

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