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Head bobbing


Corvin666

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I was searching for a mod that would add head bobbing to FNV and didn't find one. However, I found such mod for Fallout 3: http://www.fallout3nexus.com/downloads/file.php?id=11209

 

I was thinking that maybe I could load this one in GECK, look what has been done there and make my own head bobbing mod.

 

However, I couldn't understand how to look up what the mod has changed after a mod has been loaded to Geck. Does anyone know, how to do this?

 

Thanks!

 

P.S.: maybe there is a head bobbing mod for FNV already?

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In geck, in the file-open dialog box, you can select "details" to see what an individual esp file contains. However, fnvedit is a much better way to do this comparison. It shows a "tree" view of the different objects, and it also allows you to see the original object (if any) side by side to the mod object. You can get it at newvegasnexus, and also you can get its excellent training manual.
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In geck, in the file-open dialog box, you can select "details" to see what an individual esp file contains. However, fnvedit is a much better way to do this comparison. It shows a "tree" view of the different objects, and it also allows you to see the original object (if any) side by side to the mod object. You can get it at newvegasnexus, and also you can get its excellent training manual.

 

FNVEdit is a charm, thanks!

 

I didn't get to pry open head bobbing mod from F3 yet as I don't have the F3, but I found a lot of conflicts among the mods i had installed.

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