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Explosive Vests?


JmyX

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So I was thinking of fun ways to send captive prisoners to their deaths, and realized it could be fun, AND useful (maybe).

Is it possible to modify an existing article of clothing or gear (say a vest) to explode with a detonator? Could I strap a bomb vest to a powder ganger and make him run back to his buddies?? Imagine the fun! Perhaps it could be a recipe? Vest+dynamite/c4? I hope someone picks this one up!! or at least tells me if its do-able?!

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Very neat idea!

 

I think having an event add the item... say you knock them out, and have the option to strap the vest to them, adding it to their inventory via script. Then the behavior of them following your orders and going back to their buddies would have a certain chance of success?

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I think having an event add the item... say you knock them out, and have the option to strap the vest to them, adding it to their inventory via script.

I don't recall if you can (reverse) pickpocket an unconscious opponent (I never use PP), but if so they would probably equip an item if it has some decent DT (sometimes you have to use an evp to force it though), or you can hook the barter menu mode along with some conditions (ie == powder ganger faction,== getUnconscious, etc). I'm not sure getUnconscious works to correctly flag a NPC that has been knocked out, it may only be used to detect NPCs that are affected by the setUnconscious function.

 

Then the behavior of them following your orders and going back to their buddies would have a certain chance of success?

You can create a dialog quest with a condition (like baseID == equipped) to filter out just compromised powder gangers) and topic "head back to your camp if you don't want to be a XXXXXXX" (insert your own graphically colorful but messy expletive at the XXXXXXs) with an associated travel package (to the camp) for that topic. It may also include something along the lines of removing the powder ganger from the faction (since other powder gangers may no longer be best buds with a walking bomb).

 

But since we havn't heard from the OP, all of this may be a moot point. Without feedback we don't know if this is even an active/live request.

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I think having an event add the item... say you knock them out, and have the option to strap the vest to them, adding it to their inventory via script.

I don't recall if you can (reverse) pickpocket an unconscious opponent (I never use PP), but if so they would probably equip an item if it has some decent DT (sometimes you have to use an evp to force it though), or you can hook the barter menu mode along with some conditions (ie == powder ganger faction,== getUnconscious, etc). I'm not sure getUnconscious works to correctly flag a NPC that has been knocked out, it may only be used to detect NPCs that are affected by the setUnconscious function.

 

Then the behavior of them following your orders and going back to their buddies would have a certain chance of success?

You can create a dialog quest with a condition (like baseID == equipped) to filter out just compromised powder gangers) and topic "head back to your camp if you don't want to be a XXXXXXX" (insert your own graphically colorful but messy expletive at the XXXXXXs) with an associated travel package (to the camp) for that topic. It may also include something along the lines of removing the powder ganger from the faction (since other powder gangers may no longer be best buds with a walking bomb).

 

But since we havn't heard from the OP, all of this may be a moot point. Without feedback we don't know if this is even an active/live request.

 

 

maybe the STUN mod has some answers as to how it could be done. Or maybe that mod author would like the idea too haha. Either way, you're right. May all be moot.

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