Quetzlsacatanango Posted March 1, 2011 Share Posted March 1, 2011 (edited) It has to be dds. The texture has to live under data\textures somewhere, and the mesh has to live somewhere under data\meshes in order for it to open in geck. Edited March 1, 2011 by Quetzlsacatanango Link to comment Share on other sites More sharing options...
davidlallen Posted March 1, 2011 Share Posted March 1, 2011 GECK and the game only read dds, you will have to convert to dds. I'm not sure quite what you mean about opening the mesh in geck. Open geck and create a new object in geck. In the model field, enter the path to your new nif file, which should be under directory "data/meshes/something". Link to comment Share on other sites More sharing options...
AllanOcelot Posted March 1, 2011 Share Posted March 1, 2011 Im very glad we have Davidallen and Quetzlsactango ( hard to spell ¬..¬ ) here, as Ive only just seen this post. If its still not working, let us know more about the problem. however, first follow these steps. ( if something is unclear, give it a google :) ) 1. - check your model is rigged propperly - so, parent it to the skeleton - create a vertex group, and assign the group to ...Bip01 head ( check the name) 1.a - in object mode select the skeleton, now go into pose mode, and rotate the helmet, if its moves with the rotation of the bone ( r and mouse ) then it its rigged correctly. if not please see here ( Oblivion helmet tutorial by LHammonds.) 2. - Check your materials. - This involves simply giving your object a material , Instead of explaining, please see; Getting a sword into fallout <-- be sure to scroll down to texturing. 3. Check your folders; Should look like falloutnewvegas/data/meshes/YOURMODNAME <-- you NIF file goes in here, load it via geck. falloutnewvegas/data/textures/YOURMODNAME <-- Textures MUST go in this folder. Make sure your nif file uses the texture path from these files and not one on your desktop. 4. - You NO LONGER have to go into nifskope to get an object in game, this is a common misconception, I have been modding oblivion today ( basicly the same in every way) and have only gone into nifskope once......:) If any of this is not clear, or you need a little push, upload a blend file and I shall get it in game with a tutorial....please be quick, tommorow is my last day off work :thumbsup: Link to comment Share on other sites More sharing options...
DaddyPims Posted March 2, 2011 Author Share Posted March 2, 2011 How incredibly stupid of me, I didn't spot this going onto the second page! It's rigged and it's got a UV map, my problem is my Fallout Meshes and Textures are BSA files, and I have no idea how to get them into there. How do I go about this? Thanks for having the patience to help my slow mind. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 2, 2011 Share Posted March 2, 2011 You don't need to put them into bsa files. Link to comment Share on other sites More sharing options...
DaddyPims Posted March 2, 2011 Author Share Posted March 2, 2011 Ok, but I can't get my meshes in the folder as there's no folder there. All I have are these http://img202.imageshack.us/img202/4838/falloutmeshes.jpg which I cannot paste my work into. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 2, 2011 Share Posted March 2, 2011 Create the folder structure if it doesn't exist. Link to comment Share on other sites More sharing options...
DaddyPims Posted March 2, 2011 Author Share Posted March 2, 2011 You've been really helpful guys, thanks so much. I'll have to post the results tomorrow as I re-install New Vegas because of doing things that didn't need to be done to my files. Link to comment Share on other sites More sharing options...
DaddyPims Posted March 3, 2011 Author Share Posted March 3, 2011 http://img850.imageshack.us/img850/9264/helmet.jpg I love you guys. I'll repay you by releasing a mod in a few weeks with a whole lot more stuff, and writing an article on what you guys have shared with me. Thanks for being so patient. Link to comment Share on other sites More sharing options...
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