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Noob help: From mesh, to Nifskope, to game. How do I do it?


DaddyPims

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GECK and the game only read dds, you will have to convert to dds. I'm not sure quite what you mean about opening the mesh in geck. Open geck and create a new object in geck. In the model field, enter the path to your new nif file, which should be under directory "data/meshes/something".
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Im very glad we have Davidallen and Quetzlsactango ( hard to spell ¬..¬ ) here, as Ive only just seen this post.

 

If its still not working, let us know more about the problem.

however, first follow these steps.

( if something is unclear, give it a google :) )

 

1. - check your model is rigged propperly - so, parent it to the skeleton - create a vertex group, and assign the group to ...Bip01 head ( check the name)

1.a - in object mode select the skeleton, now go into pose mode, and rotate the helmet, if its moves with the rotation of the bone ( r and mouse ) then it its rigged correctly. if not please see here ( Oblivion helmet tutorial by LHammonds.)

 

2. - Check your materials.

- This involves simply giving your object a material , Instead of explaining, please see;

Getting a sword into fallout <-- be sure to scroll down to texturing.

 

3. Check your folders;

Should look like

falloutnewvegas/data/meshes/YOURMODNAME <-- you NIF file goes in here, load it via geck.

falloutnewvegas/data/textures/YOURMODNAME <-- Textures MUST go in this folder. Make sure your nif file uses the texture path from these files and not one on your desktop.

 

4. - You NO LONGER have to go into nifskope to get an object in game, this is a common misconception, I have been modding oblivion today ( basicly the same in every way) and have only gone into nifskope once......:)

 

 

If any of this is not clear, or you need a little push, upload a blend file and I shall get it in game with a tutorial....please be quick, tommorow is my last day off work :thumbsup:

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How incredibly stupid of me, I didn't spot this going onto the second page!

 

It's rigged and it's got a UV map, my problem is my Fallout Meshes and Textures are BSA files, and I have no idea how to get them into there. How do I go about this?

 

Thanks for having the patience to help my slow mind.

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http://img850.imageshack.us/img850/9264/helmet.jpg

 

I love you guys.

 

I'll repay you by releasing a mod in a few weeks with a whole lot more stuff, and writing an article on what you guys have shared with me.

 

Thanks for being so patient.

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