Jump to content

Archive Invalidation Issues


DasOmega

Recommended Posts

I'm not sure what changes I've done that could have caused it, but over the past weekend, I've found that trying to launch Fallout 3 with Archive Invalidation activated causes a crash on start. I've tried it with every mod disabled, and still encounter a crash. This is the first time I've experienced this in years of playing modded FO3, and am wondering if anyone else is familiar with this kind of error.

Link to comment
Share on other sites

I'm not sure what changes I've done that could have caused it, but over the past weekend, I've found that trying to launch Fallout 3 with Archive Invalidation activated causes a crash on start. I've tried it with every mod disabled, and still encounter a crash. This is the first time I've experienced this in years of playing modded FO3, and am wondering if anyone else is familiar with this kind of error.

1 of your bsa archives is loading another version of a esp or master file from with in it.

20th century weapons will do just that.

there are other reason too, but off hand, this brings the most common reason for Fo3.

Link to comment
Share on other sites

Currently ,we do have tools to use for gauging assets uploaded here and there that we all use.

Not all mod authors are experts at this...Game...of modding.

So, we see things done...in a hurry or in a lapse of judgment...not knowing what can happen....they slip.

I use the Mod Organizer tools to extract bsa's on install, and Eliminate them....later on I remake my own packages and reduced shared assets which are placed into new bsa archives.

 

this prevents misplaced things. I have also made this mistake too, so I know first hand why things do what they do.

Don't be in a hurry. a lot of weird strange things will take place.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...