roboroller Posted March 2, 2011 Share Posted March 2, 2011 (edited) Hello all. Quick question here, I dicked around a bit to see if I could find a tutorial on this, and googled a bit more and couldn't find anything, so I thought I'd ask and perhaps someone could at least point me in the right direction. In the most direct manner possible, I'm about to start up a new game and will be using FOOK2 for the first time. Now, I like all of the added weapons, but I also want to replace the vanilla weapons (at least the conventional firearms, I don't care about energy weapons) either with weapons from FOOK2 or with weapons from other mods. I don't want to use any of the replacers currently available because I don't want to scatter my game with even more extra weapons and I'll also be using Ironsightsb and I know that none of the available replacers have %100 ironsights combatability. Now, this would be for my own use, so I wouldn't be putting it out there as my own work or anything. Would it be too hard to do this? I have very limited experience with the GECK and FO3edit as all I've done is change stats and simple values for weapons, armor and NPCs in the past. Any information (or a fingerpoint in the right direction with a shake of the head) would be massively appreciated. Edited March 3, 2011 by roboroller Link to comment Share on other sites More sharing options...
Taurni Posted March 3, 2011 Share Posted March 3, 2011 Install the Apocalypse armory. you wont see a super mutant with a hunting rifle again. try an M60 Link to comment Share on other sites More sharing options...
roboroller Posted March 3, 2011 Author Share Posted March 3, 2011 (edited) Its to my understanding that apocalypse armory doesn't work with RH Ironsights. Also, Apocalypse Armor isn't a replacer I don't think. Edited March 3, 2011 by roboroller Link to comment Share on other sites More sharing options...
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