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Odd mesh/texture issue


acelogan

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There's an odd issue regarding meshes and textures being overwritten that I've encountered and am working through. I want to post this here for reference and posterity, and to get feedback, and also incase anyone else ever encounters the problem there's already a thread regarding it.

 

I'm getting some weird behavior from the "Ragdoll Overhaul FO3 Edition", where it's overwriting a mesh on an game world object in the Megaton house (a console unit on the second level);

 

With Ragdoll Overhaul not activated; http://i.imgur.com/t4Nj8Tk.png

With Ragdoll Overhaul mod activated; http://i.imgur.com/hNYCtqf.png

 

I've been going through trying to figure out which mod was causing this, though I'm admittedly a bit baffled as to why the Ragdoll mesh would cause this.

Here's the Mod Organizer conflict list from the Ragdoll Overhaul mod; http://i.imgur.com/lzYkRp0.png

I dug around in the STEP Project forums (I'm using Kelmych's Fallout 3 guide mods and adding Core Robots), Nexusmods forums, and websearched it, but I haven't found anyone else having this issue. I'm really scratching my head on this one...

 

I'm posting here for some assistance, because it appears to be conflictng with Core Robots, and or the Core Robots Compatibilty Patch, for some reason, but not sure why it's causing a worldspace object mesh issue. (I don't know enough about these things to really determine what's going on)

 

With what limited skills I have (still learning) using WryeFlash and FO3Edit, I can't yet find any reason why a Core Robots mesh is being applied to a worldspace console, but only when the ragdoll mesh is active; as far as I can determine thus far, neither mod contains a reference, nor a similarly named mesh, in regards to that object (still looking to see which plugin adds the object. looks like the vanilla Megaton Home Science Theme adds the console. ). I haven't dug through everything yet, but wanted to get some input from more experienced modders.

Edited by acelogan
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