Laynton Posted March 3, 2011 Share Posted March 3, 2011 Is there a way to mod the way loot is dropped from monsters/npcs in game other than just putting different items in the drop pool in the CS. For instance like how most newer rpgs have it where there is a % chance that said item/s will drop so that you might have to come back and fight said monster/npc multiple times to obtain the item that you want. Is that even possible in Oblivion? I find the %chance to be more fun of an experience than fighting once and getting all the drops in 1 kill. Link to comment Share on other sites More sharing options...
micalov Posted March 3, 2011 Share Posted March 3, 2011 Just use the leveled lists for it add 4 generic steel armor at same lvl and 1 bling armror at the same lvl should give you 20% drop rate chance of any enermy using it. Link to comment Share on other sites More sharing options...
Laynton Posted March 3, 2011 Author Share Posted March 3, 2011 Awesome! thanks ill have to try that out. Link to comment Share on other sites More sharing options...
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