ownsyouhard Posted July 28, 2015 Share Posted July 28, 2015 These are my so far ideas of new powers, with the goal of being as compatiable with as many mods as possible. - - - - - - - - - - - - - - - - - - - - - - - - - - - Spirit Beast: Link your soul to that of an wild animal to make them connected. Whilst connected, your beast will follow you around and you will both receive buffs of different kinds. When your spirit beast somehow dies, you will take drawback damage and will receive adebuff making you unable to befriend a beast for a while. (Similiar to the druid from Dota) Borrowed Time: A power gained from a stone? It essentially takes all the damage you receive during the duration and converts it to health. Thiseffect last for a few seconds and it removes all debuffs (except those like vampirism and werewolf). A viable power for a warrior/berserkerplaythrough. Can only be used once a day. If you get below 10% of your max hp it passivly activate and thus have its daily cooldown. (Abaddon'sultimate from Dota) Blessings of the Phoenix King: Passivily grants a buff that increases the damage that fire destruction spells deal during the day, when the sunis out. On the contrary it makes your fire destruction spells weaker where there is no sun. Either from a stone, enchantment or a crown. Ritual of sacrifice: Activate to kill your summoned atronach and to gain resistances to their respective element for a shorter duration. As wellas imbue your attacks (weapon attacks) with their power to deal additional damage. If two atronachs are summoned, both will die from this power.If you summon a new atronach the buff will disappear. Link to comment Share on other sites More sharing options...
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