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Crashing on startup with bashed patch


Mau5Guy

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While I have the bashed patch enabled the game crashes almost instantly when I start it up. I have tried looking into the problem, but I just cannot find a solution. Any help will be appreciated.

 

 

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Cobl Main.esm  [Version 1.72]
03  TamRes.esm
04  Mart's Monster Mod.esm  [Version 3.8b1]
05  Armamentarium.esm  [Version 1.35]
06  Artifacts.esm
07  Better Cities Resources.esm  [Version 5.5.3]
08  CM Partners.esm
09  Knights - Revelation.esm
0A  Unofficial Oblivion Patch.esp  [Version 3.5.2]
0B  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0C  Oblivion Citadel Door Fix.esp
0D  DLCShiveringIsles.esp
0E  Unofficial Shivering Isles Patch.esp  [Version 1.5.6]
0F  Better Cities .esp
10  TamRes.esp
11  LoadingScreensAddOn.esp
12  All Natural.esp  [Version 1.35]
13  All Natural - SI.esp  [Version 1.35]
++  All Natural - MMM Patch.esp  [Version 1.3]
14  Immersive Interiors.esp  [Version 0.8.1]
15  Immersive Interiors - Bravil.esp  [Version 2.01]
16  Immersive Interiors - Landscape Addon.esp
17  Sounds of Cyrodiil.esp  [Version 1.1]
18  All Natural - Real Lights.esp  [Version 1.35]
19  WindowLightingSystem.esp
1A  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp  [Version 5.5.0]
1B  Camping.esp
1C  Crowded Cities 15.esp
1D  Crowded Roads.esp  [Version 2.0]
1E  Populated Prisons.esp  [Version 1.2]
1F  Dynamic Map.esp  [Version 2.1.1]
20  Adonnays Elven Weaponry.esp
21  Immersive Weapons.esp
22  ORM -Travelers' Cloaks.esp
23  Weapons Of Morrowind.esp  [Version 1.0]
24  Cobl Glue.esp  [Version 1.72]
25  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
26  ArmamentariumArtifacts.esp  [Version 1.35]
++  ArmamentariumLLArmaVendor.esp  [Version 1.35]
27  Mart's Monster Mod.esp  [Version 3.8b1]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
28  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.8b1]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.8b1]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Reavers.esp  [Version 3.8b1]
29  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.8b1]
2A  Mart's Monster Mod - Farm Animals.esp  [Version 3.8b1]
++  MMM-Cobl.esp  [Version 1.69]
2B  0WeynonPrioryAlive.esp
2C  Artifacts.esp
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
2D  better dark brotherhood sanctuary.esp  [Version 3.22]
2E  BHC_Expanded.esp  [Version 1.2]
2F  Kvatch Rebuilt.esp  [Version 3.0]
30  MTCExpandedVillages.esp
31  Valenwood Improved.esp  [Version 1.02.0]
32  VaultsofCyrodiil.esp  [Version 5.5.0]
33  Knights.esp
34  Knights - Revelation.esp
35  Knights - Cobl.esp  [Version 2.6]
++  Mart's Monster Mod - Knights.esp  [Version 3.8b1]
36  HackdirtAlive.esp
37  xuldarkforest.esp  [Version 1.0.5]
38  xulStendarrValley.esp  [Version 1.2.2]
39  xulTheHeath.esp
3A  xulEntiusGorge.esp  [Version 1.2.1]
3B  xulFallenleafEverglade.esp  [Version 1.3.1]
3C  Valenwood Improved - Fallenleaf Everglade EV - Patch.esp  [Version 1.0]
3D  xulColovianHighlands_EV.esp  [Version 1.2.2]
3E  xulChorrolHinterland.esp  [Version 1.2.3]
3F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
40  xulBravilBarrowfields.esp  [Version 1.3.5]
41  xulLushWoodlands.esp  [Version 1.3.3]
42  xulAncientYews.esp  [Version 1.4.4]
43  xulAncientRedwoods.esp  [Version 1.6]
44  xulCloudtopMountains.esp  [Version 1.0.3]
45  xulArriusCreek.esp  [Version 1.1.4]
46  xulPatch_AY_AC.esp  [Version 1.1]
47  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]
48  xulPantherRiver.esp
49  xulRiverEthe.esp  [Version 1.0.2]
4A  Valenwood Improved - River Ethe EV - Patch.esp  [Version 1.0]
4B  xulBrenaRiverRavine.esp  [Version 1.1.1]
4C  xulImperialIsle.esp  [Version 1.6.8]
4D  xulBlackwoodForest.esp  [Version 1.1.1]
4E  xulCheydinhalFalls.esp  [Version 1.0.1]
4F  KvatchRebuilt-CheydinhalFalls patch.esp  [Version 2.0]
50  xulAspenWood.esp  [Version 1.0.3]
51  xulSkingradOutskirts.esp  [Version 1.0.2]
52  xulSnowdale.esp  [Version 1.0.5]
53  xulCliffsOfAnvil.esp  [Version 1.1.3]
54  xulSilverfishRiverValley.esp  [Version 1.0.4]
55  xulJerallGlacier.esp  [Version 1.0.2]
56  xulTheEasternPeaks.esp  [Version 1.1.4]
57  ImpeREAL Empire - Unique Forts.esp
58  Fort Akatosh Redux.esp
59  Salmo the Baker, Cobl.esp  [Version 3.08]
5A  P1DkeyChain.esp  [Version 5.00]
5B  ATakesAll.esp
5C  Alternative Start by Robert Evrae.esp
5D  LTDVampireOverhaul.esp
5E  SupremeMagicka.esp  [Version 0.90b]
5F  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
60  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
61  ScriptEffectSubduer.esp
62  CM Partners.esp
63  CM Partners NPC NE.esp
64  CM Partners More NPCs NE.esp
65  Cobl Races.esp  [Version 1.52]
66  Oblivion_Character_Overhaul.esp  [Version 2.0]
++  Cobl Races - Balanced.esp  [Version 1.52]
67  Better Cities Full.esp  [Version 5.5.3]
68  Better Imperial City.esp  [Version 5.5.3]
69  Better Cities - All Natural.esp  [Version 5.5.0]
6A  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.3]
6B  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 1.3]
6C  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.4]
6D  Better Cities - Alternative Start Arrive by Ship.esp  [Version 5.5.3]
6E  Better Cities - Unique Landscape Panther River patch.esp  [Version 1.4]
6F  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.3.0]
70  Better Cities - Unique Landscape Imperial Isle.esp  [Version 5.3.0]
71  Cobl Silent Equip Misc.esp  [Version 01]
72  OblivionReloaded.esp
73  Bashed Patch, 0.esp

 

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If it's only crashing when the bashed patch is activated but runs fine when it's not, when did you last change your load order, add or remove a plugin or masterfile in it? Did you also "recompile" the bashed patch after the last changes you did?

Over time the bashed patch becomes dependent on many plugins and masterfiles inside your load order whenever you recompile it. Removing a plugin or masterfile without recompiling the bashed patch afterwards can very well lead to a "missing master" error, i.e. the game crashing already before the main menu title screen.

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I added a couple of mods today, updated the load order, and then rebuilt the bashed patch.

When I checked the masters of the bashed patch, all of the mods listed were present and activated. But I still had the same crashing problem.

Edited by Mau5Guy
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  • 2 weeks later...

You are missing a master file "Clocks of Cyrodiil" if I saw it correctly. You only have the compatibility patch between CoC and Better Cities. Also, iirc Cobl Races and OCO v2 cannot be used together unless you have a patch to make those work. There's a compatibility patch at nexus here: http://www.nexusmods.com/oblivion/mods/45382/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D45382%26preview%3D&pUp=1

 

Edit: Nope I was wrong....it looks like you are using the integrated version for Better Cities.

 

See if any of the mods highlight in red. I would go from there. In a worst case scenario you might have to revert to vanilla and work from there. Fortunately you don't have too many mods loaded so it should not take too long.

 

Edit: Did you by any chance add a mod that changes the UI? Missing resources from UI tend to crash the game. I would check to make sure all mods have their proper masters.

Edited by shinobi2008
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  • 2 weeks later...

Supposedly that Keychain mod leads to problems and is already integrated with most UI mods such as Darn, etc. Are there any boxes where the checkmarks or plus signs to the left of the mod's name in Wrye Bash any color other than green? If so point out which ones for us.

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