Mau5Guy Posted July 29, 2015 Share Posted July 29, 2015 While I have the bashed patch enabled the game crashes almost instantly when I start it up. I have tried looking into the problem, but I just cannot find a solution. Any help will be appreciated. Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Cobl Main.esm [Version 1.72] 03 TamRes.esm 04 Mart's Monster Mod.esm [Version 3.8b1] 05 Armamentarium.esm [Version 1.35] 06 Artifacts.esm 07 Better Cities Resources.esm [Version 5.5.3] 08 CM Partners.esm 09 Knights - Revelation.esm 0A Unofficial Oblivion Patch.esp [Version 3.5.2] 0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0C Oblivion Citadel Door Fix.esp 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.5.6] 0F Better Cities .esp 10 TamRes.esp 11 LoadingScreensAddOn.esp 12 All Natural.esp [Version 1.35] 13 All Natural - SI.esp [Version 1.35] ++ All Natural - MMM Patch.esp [Version 1.3] 14 Immersive Interiors.esp [Version 0.8.1] 15 Immersive Interiors - Bravil.esp [Version 2.01] 16 Immersive Interiors - Landscape Addon.esp 17 Sounds of Cyrodiil.esp [Version 1.1] 18 All Natural - Real Lights.esp [Version 1.35] 19 WindowLightingSystem.esp 1A ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp [Version 5.5.0] 1B Camping.esp 1C Crowded Cities 15.esp 1D Crowded Roads.esp [Version 2.0] 1E Populated Prisons.esp [Version 1.2] 1F Dynamic Map.esp [Version 2.1.1] 20 Adonnays Elven Weaponry.esp 21 Immersive Weapons.esp 22 ORM -Travelers' Cloaks.esp 23 Weapons Of Morrowind.esp [Version 1.0] 24 Cobl Glue.esp [Version 1.72] 25 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 26 ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 27 Mart's Monster Mod.esp [Version 3.8b1] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] 28 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.8b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] ++ Mart's Monster Mod - No Reavers.esp [Version 3.8b1] 29 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1] 2A Mart's Monster Mod - Farm Animals.esp [Version 3.8b1] ++ MMM-Cobl.esp [Version 1.69] 2B 0WeynonPrioryAlive.esp 2C Artifacts.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 2D better dark brotherhood sanctuary.esp [Version 3.22] 2E BHC_Expanded.esp [Version 1.2] 2F Kvatch Rebuilt.esp [Version 3.0] 30 MTCExpandedVillages.esp 31 Valenwood Improved.esp [Version 1.02.0] 32 VaultsofCyrodiil.esp [Version 5.5.0] 33 Knights.esp 34 Knights - Revelation.esp 35 Knights - Cobl.esp [Version 2.6] ++ Mart's Monster Mod - Knights.esp [Version 3.8b1] 36 HackdirtAlive.esp 37 xuldarkforest.esp [Version 1.0.5] 38 xulStendarrValley.esp [Version 1.2.2] 39 xulTheHeath.esp 3A xulEntiusGorge.esp [Version 1.2.1] 3B xulFallenleafEverglade.esp [Version 1.3.1] 3C Valenwood Improved - Fallenleaf Everglade EV - Patch.esp [Version 1.0] 3D xulColovianHighlands_EV.esp [Version 1.2.2] 3E xulChorrolHinterland.esp [Version 1.2.3] 3F xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 40 xulBravilBarrowfields.esp [Version 1.3.5] 41 xulLushWoodlands.esp [Version 1.3.3] 42 xulAncientYews.esp [Version 1.4.4] 43 xulAncientRedwoods.esp [Version 1.6] 44 xulCloudtopMountains.esp [Version 1.0.3] 45 xulArriusCreek.esp [Version 1.1.4] 46 xulPatch_AY_AC.esp [Version 1.1] 47 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 48 xulPantherRiver.esp 49 xulRiverEthe.esp [Version 1.0.2] 4A Valenwood Improved - River Ethe EV - Patch.esp [Version 1.0] 4B xulBrenaRiverRavine.esp [Version 1.1.1] 4C xulImperialIsle.esp [Version 1.6.8] 4D xulBlackwoodForest.esp [Version 1.1.1] 4E xulCheydinhalFalls.esp [Version 1.0.1] 4F KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] 50 xulAspenWood.esp [Version 1.0.3] 51 xulSkingradOutskirts.esp [Version 1.0.2] 52 xulSnowdale.esp [Version 1.0.5] 53 xulCliffsOfAnvil.esp [Version 1.1.3] 54 xulSilverfishRiverValley.esp [Version 1.0.4] 55 xulJerallGlacier.esp [Version 1.0.2] 56 xulTheEasternPeaks.esp [Version 1.1.4] 57 ImpeREAL Empire - Unique Forts.esp 58 Fort Akatosh Redux.esp 59 Salmo the Baker, Cobl.esp [Version 3.08] 5A P1DkeyChain.esp [Version 5.00] 5B ATakesAll.esp 5C Alternative Start by Robert Evrae.esp 5D LTDVampireOverhaul.esp 5E SupremeMagicka.esp [Version 0.90b] 5F SM_ShiveringIsles.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 60 SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 61 ScriptEffectSubduer.esp 62 CM Partners.esp 63 CM Partners NPC NE.esp 64 CM Partners More NPCs NE.esp 65 Cobl Races.esp [Version 1.52] 66 Oblivion_Character_Overhaul.esp [Version 2.0] ++ Cobl Races - Balanced.esp [Version 1.52] 67 Better Cities Full.esp [Version 5.5.3] 68 Better Imperial City.esp [Version 5.5.3] 69 Better Cities - All Natural.esp [Version 5.5.0] 6A Better Cities - Unique Landscape Barrowfields.esp [Version 1.3] 6B Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3] 6C Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4] 6D Better Cities - Alternative Start Arrive by Ship.esp [Version 5.5.3] 6E Better Cities - Unique Landscape Panther River patch.esp [Version 1.4] 6F Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] 70 Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0] 71 Cobl Silent Equip Misc.esp [Version 01] 72 OblivionReloaded.esp 73 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted July 29, 2015 Share Posted July 29, 2015 If it's only crashing when the bashed patch is activated but runs fine when it's not, when did you last change your load order, add or remove a plugin or masterfile in it? Did you also "recompile" the bashed patch after the last changes you did?Over time the bashed patch becomes dependent on many plugins and masterfiles inside your load order whenever you recompile it. Removing a plugin or masterfile without recompiling the bashed patch afterwards can very well lead to a "missing master" error, i.e. the game crashing already before the main menu title screen. Link to comment Share on other sites More sharing options...
Mau5Guy Posted July 29, 2015 Author Share Posted July 29, 2015 (edited) I added a couple of mods today, updated the load order, and then rebuilt the bashed patch.When I checked the masters of the bashed patch, all of the mods listed were present and activated. But I still had the same crashing problem. Edited July 29, 2015 by Mau5Guy Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted July 29, 2015 Share Posted July 29, 2015 And does it still crash when you're "not" using the bashed patch, or only when you are? Link to comment Share on other sites More sharing options...
Mau5Guy Posted July 29, 2015 Author Share Posted July 29, 2015 (edited) It still crashes only when I use the bashed patch. Edited July 29, 2015 by Mau5Guy Link to comment Share on other sites More sharing options...
shinobi2008 Posted August 10, 2015 Share Posted August 10, 2015 (edited) You are missing a master file "Clocks of Cyrodiil" if I saw it correctly. You only have the compatibility patch between CoC and Better Cities. Also, iirc Cobl Races and OCO v2 cannot be used together unless you have a patch to make those work. There's a compatibility patch at nexus here: http://www.nexusmods.com/oblivion/mods/45382/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D45382%26preview%3D&pUp=1 Edit: Nope I was wrong....it looks like you are using the integrated version for Better Cities. See if any of the mods highlight in red. I would go from there. In a worst case scenario you might have to revert to vanilla and work from there. Fortunately you don't have too many mods loaded so it should not take too long. Edit: Did you by any chance add a mod that changes the UI? Missing resources from UI tend to crash the game. I would check to make sure all mods have their proper masters. Edited August 10, 2015 by shinobi2008 Link to comment Share on other sites More sharing options...
45AARP Posted August 22, 2015 Share Posted August 22, 2015 Supposedly that Keychain mod leads to problems and is already integrated with most UI mods such as Darn, etc. Are there any boxes where the checkmarks or plus signs to the left of the mod's name in Wrye Bash any color other than green? If so point out which ones for us. Link to comment Share on other sites More sharing options...
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