Floatsup Posted March 4, 2011 Share Posted March 4, 2011 (edited) I saw on Bethesda, that I need to contain a MESSAGE under 1023 characters or it will cause a CTD. Well Im under it, but it has 962 Characters. The problem is the script to use it with the ShowMessage mymessage wont compile. Im using Geck PowerUp, and the error from that is saying is thishttp://i68.servimg.com/u/f68/13/28/12/66/error_11.jpg I know it has something to do with how many letters in the message, because I removed the message, and it compiled, till it hit the next Message with over 700 characters. So is there a Continue button I need to put in? Anyone use legthy messages, or know of one in the game I could look at. Thanks theres also a missing elseif, I know, I deleted it for a bugcheck. Never got that far. Edited March 4, 2011 by Floatsup Link to comment Share on other sites More sharing options...
davidlallen Posted March 4, 2011 Share Posted March 4, 2011 The problem shown in the message isn't related to length. It is related to "%" characters. Have you programmed in C,C++ languages where % is a formatting character? Your message evidently has some % characters, which make the game expect to print a variable. You can find some more description here: http://geck.bethsoft.com/index.php/ShowMessage If you did not mean to print a variable, then replace the "%" with "%%" and it will work. Link to comment Share on other sites More sharing options...
Floatsup Posted March 4, 2011 Author Share Posted March 4, 2011 (edited) AHhhhh, I think I know what it is. Think its the percentage sign % let me see, Yup, didnt even think about that there Dave. Thanx. Was putting out alcohol percentages, and didnt even think about the fact the message box interpeting. Edited March 4, 2011 by Floatsup Link to comment Share on other sites More sharing options...
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