icecreamassassin Posted July 29, 2015 Share Posted July 29, 2015 ok... So I have this armory cell which has 20 standard mannequins. I have a script attached to an object in the cell which waits for 1 second and then forces the mannequins back to their editor location because they like to freeze in random places otherwise. I also have several activators linked to static objects in the room and banners for the 9 holds which check for thanedom to enable. Lastly I have plaque activators which fast equip their linked mannequin with specific material type armor for their given display. The problem is that when I load into this cell from the main entry the cell takes about 5 seconds or so after the load screen goes away to fully kick in and during that time the FPS is VERY low and lags VERY badly. The weird thing is that The 3 cells that connect to this cell also have like 15 mannequins each and have the same return to editor script loaded in the cell and these three cells all seem to load fine with no lag after. When I come back in to the main armory cell from these three cells, the lag isn't there but if I go into the main museum cell again and the back into the main armory the lag happens again. Is there any way to see what other scripts are attached to things in the cell or to possibly troubleshoot what is causing this? I have tried removing a lot of things from the cell to test it but no matter what it still seems to lag. I'm at a loss, does anyone have any ideas on what else I could investigate? Link to comment Share on other sites More sharing options...
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