stargorger Posted July 29, 2015 Share Posted July 29, 2015 Hi all So I'm not unfamiliar with 3d animation, keyframes, rigging, etc... My problem is that this is the first time I've tried to create animation(s) for a game, as opposed to just making a video. My ultimate goal is to add some custom animations for humanoid skeletons into Skyrim. Dance, etc. At some point I might consider making my own 3d meshes for use with other animations. But I don't understand the steps to doing so. I've seen tons of discussions all over the place, debates about which program is best, long detailed descriptions of how to export to such-and-such a file type, etc. I can read those easily enough. But there's such a huge amount of information and all related to different programs that I'm not sure what a good 'workflow' is. That is, what exactly should I be doing from start to finish? I assume a very high-level series of steps would look like this:1. Extract skeleton(s) from Skyrim data2. Import skeleton into animation program3. Create animation4. Export animation frames into Skyrim-useable format5. Create esp to import animation into Skyrim. That sound about right? Can someone explain said steps a bit more to me, or give me links to a place to get the tutorials for ALL of those steps for either Blender or Maya? (not the Create Animation step, got that down.) My problem is that I've never tried applying an animation to a rig in another program, much less gotten that animation to run in said program. Likewise I'm not up-to-speed on whether I'd need to do anything like rigging for, say, Groovtama's XPMS. Is that all set to go? Do I just pull it into Maya and begin keyframing? Or is there some in-between step? Also, along a similar line: Where in that process would I go about adding physics to a mesh, if I wanted to use a custom mesh? Before or after creating the animation? I ask because I assume it could be done at either end but if I want the physics to 'run' while processing the animation frames, so that I know if the animation looks right...I'm assuming I'd have to somehow import a physics engine into the animation program, right? Thanks in advance! Link to comment Share on other sites More sharing options...
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