Jump to content

Conditions for a Terminal


natmaac

Recommended Posts

Hi,

 

I have an issue..

 

In my mod I'm using a terminal as a checklist, and I want to display different text when something is unlocked

 

(this doesn't make sense so I'll show an example..)

 

"[X] Death From Above" (I want this text to display when 'LWPlaqueREF' is enabled)

 

"[ ] Death From Above" (I want this text to display when 'LWPlaqueREF' is disabled)

 

'LWPlaqueREF' refers to a static item that is initally disabled, but through completing a quest becomes enabled, so the checklist marks it as complete.

 

My problem is I don't know if there's a suitable condition in the terminal menu? I could only find GetDisabled/GetEnabled but I can't use them, as the Function box is greyed out. How else can I get round this? I'm thinking it would have to be a condition, as I don't want to use Item Result Script. As its purely for display and not to activate anything else.

 

Is it possible to create a script for the Terminal that allows only certain text to be shown on a terminal?

 

Any help would be mucho appreciated!

Link to comment
Share on other sites

GetDisabled should work as a condition function the way you want, but you don't specify the REF that you want to check in the Function Parameters box. Instead, pull down the "Run on" list box and select Reference. Then click the Select button beside that and either choose your REF from the list or use the "Select Reference in Render Window" button (which as the name implies, you can do by clicking on your REF in the render window).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...